So the good: cool random artifact generator, triggered by enchant item scrolls. The bad: ELEMENTAL LEVELS! An artifact on the level, but also a "storm" of elements that moves across the level inflicting 3 figures of damage when it hits you. If you can't either find the artifact or get off the level before the storm hits you, you're toast. Aggravating.
Chundarr
@Chundarr
Best posts made by Chundarr
Latest posts made by Chundarr
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RE: AlexAngband
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RE: AlexAngband
Also also.. the beta code making monsters more intelligent in groups adds some new challenges to the game...
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RE: AlexAngband
Also, the old "wield a small weapon to get extra attacks" mechanics are in full effect.
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RE: AlexAngband
I'm not sure if anyone but me is interested, but I'm noticing some other differences about AA. It seems the item generation and drops are much more rare. The name of the game appears to be to harvest $ and then purchase discounted stuff in town.
But it's been so long since I played an older version of Vanilla, maybe it was just that way from the beginning...
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RE: AlexAngband
Way cool, and thanks much! As soon as my RePosBand Troll wins or dies, I'll be playng AA mostly.
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RE: AlexAngband
@Gwarl Thanks for looking at it! If it's just too much of a hassle, I understand.
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RE: AlexAngband
FYI - just made a donation as a downpayment on this project. ;^) Thanks for all you do!
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AlexAngband
Hey, Gwarl. Just starting a thread here to move our convo over from the chat on .live. IIRC, you thought AlexAngband could be ported in to angband.live without too much trouble? Let me know wassup, and how (if) I could help.
I was surprised when I played AA how much more enjoyable the game became with the persistent Home. Less crushing when a high-level character got AHMD'd, etc.