The Angband Ladder: Shrada, High-Elf Warrior by <HallucinationMushroom@Yahoo.egg>

Posted on 18.1.2006 06:00
Last updated on 4.2.2006 06:59

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2902. on the Ladder (of 18817)
22. on the FAangband Ladder (of 494)
5. for this player (out of 45)


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On 18.1.2006 06:05 HallucinationMushroom@Yahoo.egg wrote:
Wow, using TL scrolls really really really really really really really really *REALLY* saves a lot of time getting through the wilderness, not to mention cutting the risk to virtually nil... thanks for the tip Dean. I didn't think TL scrolls would work in the wilderness so never tried.

I intrinsically resist Light so watch out Phoenix... here I come!

On 18.1.2006 09:18 wrote:
Phoenix has nothing to worry about... you're lacking slow digestion so you'll starve before that.

On 18.1.2006 16:15 wrote:
Glad to help, and welcome back. The ladder didn't feel right without a hallucinating warrior :)


On 18.1.2006 18:14 HallucinationMushroom@Yahoo.egg wrote:

On 19.1.2006 00:25 wrote:
Yeah, that TL thing is going to have to change - I say that reluctantly, because I use it too :) So probably recall will change too. Eventually.

On 19.1.2006 20:05 HallucinationMushroom@Yahoo.egg wrote:
I'm so proud of my two potions of self knowledge that I had to update. Ah, the poor man's *identify*.

On 19.1.2006 20:06 HallucinationMushroom@Yahoo.egg wrote:
Wait a minute, they cost more than *identify* scrolls... so maybe they should be the rich man's *identify*?

On 19.1.2006 21:52 HallucinationMushroom@Yahoo.egg wrote:
Found a scroll of Acquirement on a 'good' level and it gave me the metal cap of Holhenneth! I drank one of my self knowledge potions to find out it provides resistance to Blindness. First time in a long while Acquirement did me some good.

On 20.1.2006 04:51 HallucinationMushroom@Yahoo.egg wrote:
Another Mim bites it. Thanks for the tip about Acid Resistance, I buffed it to 90%, so I only needed one healing potion after I drank a speed and berserk potion. Nothing to show for it but some disenchanted stuff but at least now I have shield mastery.

On 20.1.2006 05:32 wrote:
Wow! Ultra attacking.

I just lost a necromancer that would have _loved_ those gauntlets.

On 20.1.2006 06:07 HallucinationMushroom@Yahoo.egg wrote:
I've yet to give them a whirl but I'm hoping I can successfully use a staff of teleport next time I get confused. A mere 6,500 at the armory. It's kinda weird to have a warrior with his highest skill in magic device.

On 20.1.2006 08:35 HallucinationMushroom@Yahoo.egg wrote:
At first I was real upset that once I killed the Thief of the Mountains I fell through a trap door before I got his drop, but then I was ecstatic to find out I was in Nan Dungortheb. I know this must be annoying to you Nick, but I am quite happy to be in Nan Dungortheb ^__^

On 20.1.2006 09:07 wrote:
Aaaaargh! The Complainer's going to have something to say about THIS one.

On 20.1.2006 09:19 HallucinationMushroom@Yahoo.egg wrote:
The only other variant I've encountered with dungeon guardians is T.o.M.E., and if you try to exceed maxdepth once you defeat the guardian in T.o.M.E. the game sends you to your hometown. Perhaps you could mimic that somehow, granted I know nothing of coding or how a tenth of the game works the way it does.

On 20.1.2006 11:16 wrote:
Heng also has dungeon guardians, but i am not sure what happens in that variant if you step on a trap door on the bottom level. Maybe you could check out their code.
on the "on-topic" side of things:
go Shrada! you are the strongest one alive. The faith of the Republic is...ah wait, that is a different tale.

On 21.1.2006 01:18 HallucinationMushroom@Yahoo.egg wrote:
Wow, I just saw the most awesomest of awesome vaults EVER. It was at Nan Dungortheb 35 and I had no chance to exploit it, but man was it beautiful. I should thank the Nexus Hound for dropping me through the floor before I had a chance to get myself good and killed, because I would have. I could barely survive at 35 on normal terms, much less in a vault. After my adrenaline subsided I checked the vault files and it was The Dungeon City #132. I wish I could screenshot and post it!

Other than that excitement I feel terribly uncomfortable where I'm at but don't want to go anywhere else... I've burned up most of my speed and healing stock and still no 'next-level' gear yet. I wish I had a level 33 High-Elf Rogue with Phasewalking and Unlight right about now.

On 21.1.2006 01:47 wrote:
I'll implement screenshots at some point; I've wanted to do them a couple of times too.
Looks very scary - good luck.

On 21.1.2006 02:07 HallucinationMushroom@Yahoo.egg wrote:
I was saved by the Nexus Hound... hee hee I guess I should thank him for not swapping my int and str instead.

On 21.1.2006 03:31 HallucinationMushroom@Yahoo.egg wrote:
Wow, this is really weird. I went back and cleared out level 33 and 34 once each, then came back to 35 where The Ghost Ben Harrison was waiting for me again and also the Greater Vault The Dungeon City #132 is back as well?!?!?!?! The first time I went to 35 it started with Ben Harrison the Ghost challenging me, which I never met. Is this a persistent level? When I came through this way with Orangebeard I could have missed this since I power dived from 30 to 60 with him. ??

On 21.1.2006 05:45 wrote:
No, just the RNG messing with your head. And (I think) player ghosts will continue to reappear on the level where they are generated.

On 21.1.2006 06:40 HallucinationMushroom@Yahoo.egg wrote:
Man, what are the odds of having the same exact greater vault?! Well, this time I was able to clear out the bottom half of the vault with ease. The monsters weren't that tough, but I did see Itangast the Fire Drake. I thought for sure all those buildings in the greater vault would be made of permanent rock but they just granite. I was able to find Ben Harrison hiding in one of the 'houses' and got rid of him so that's nice.

As a side note I backed up a savefile of Shrada so I could playtest going up and down the stairs to make the greater vault appear over and over but it didn't appear again.

On 21.1.2006 16:24 HallucinationMushroom@Yahoo.egg wrote:
Finally found a source of resist confusion in my artifact armor, Staunch Defender. Would rather be using my mace so I could have 4 attacks per round but I need the resistances from the Doriath weapon.

On 21.1.2006 18:23 HallucinationMushroom@Yahoo.egg wrote:
Wow, It feels like it took forever to make it to 40 since I first got to Nan Dungortheb. Found a mature/young dragon pit which was lucrative for stat potions and Colannon. As a bonus there were 16 potions of healing waiting for me at the Black Market. I'm nervous about my lack of poison and cold resistance. I've burned up my supply of *identify* or I would use one on my Elvenkind armor in the hopes that is has resist confusion. I ought to go back to using my Doriath weapon but Taratol is just so cool.

On 21.1.2006 19:18 wrote:
those 14 pots of restore life levels is something you will need very soon according to my experience at that depth...and still i would avoid undead pits if i were you.
on the other hand U pits that should start appearing after 2000' can be your new best friends. low risk for a Warrior and big time reward in terms of exp.
Imho, much more than cold resist, you lack HP. I would sacrifice one (or both) of those rings for any amount of +con if i were you.
Also crossing fingers for anything with ESP might help a lot. (crossing fingers generally help a lot if you play *bands imho) i would at least buy a staff of detect evil if i were you, not telepathy but much better than nothing. (for example it can detect cold-breathing Ds...)
any particular reason using scrolls for recall instead of rods?
and i dont see the Doriath weapon in the dump that you speak of.
Either way, good luck gathering stat pots and such (you will need it...muhahaha:)

On 21.1.2006 20:06 HallucinationMushroom@Yahoo.egg wrote:
- I sold the Doriath weapon and reposted not long after I wrote that.
- I have detection covered with Holhenneth, it activates for detection. It doesn't seem to take too long to charge up, I think somewhere around 50-75 turns from what I can tell. I'm paranoid so I activate it just about every chance I can get and sometimes I rest up just to be able to use it.
- You're right about the constitution rings but I'm such a damage monger! :) I've had some luck with constitution potions lately and I'd just rather be a heavy hitter than uh, smart :)
- I want one more rod of recall before I carry those instead for this exact scenario: I use one rod to recall down, I go to use rod of sense surroundings which I typically do but accidentally hit the word of recall rod. I'd like to have a third rod so I can cancel just in case the level looks cool or it is a themed level (even though I think you have to spend some time in a dungeon level and then descend to get on of those). I'm not paranoid at all, huh?!

Heh, I think wearing a stuffed animal of a lion on my head is good luck. I should post a screenshot of that!

On 21.1.2006 21:57 HallucinationMushroom@Yahoo.egg wrote:
Came across a shield of resistance at the armory just in time for my first Ancient Dragons. 28 Ancient Dragons and 60 or so mature ones in the pit. Found a randart (I think) helm that gives resist poison and nexus among a host of other goodies.

On 21.1.2006 21:59 wrote:
most angband players (well those that are past a few hundred dead chars) are paranoid...that is why they inscribe they rods of recall !* :) (of course it so doesnt matter as long as you have room in your home inventory)

ps: you sold a Doriath weapon? optimistic:)

On 21.1.2006 22:03 HallucinationMushroom@Yahoo.egg wrote:
Heh, I don't remember how to inscribe and I don't want to re-learn. I also never learned how to macro or automatizer or autosquelch or whatevermacallits! Just point me in the direction of the nearest letter and let me smash it!

On 21.1.2006 22:23 HallucinationMushroom@Yahoo.egg wrote:
Just came across a minor annoyance. I read a scroll of brand missles and it said I didn't have any and then vanished. :P Next time I will pull ammo out of quiver. I was expecting it to work like enchant weapon and armor where you can prompt to check equipment. Or, I could just be a complete moron and missles doesn't extend to sling shots.

On 21.1.2006 22:52 HallucinationMushroom@Yahoo.egg wrote:
Cuddle IV thou art avenged.

On 22.1.2006 00:04 wrote:
yay! Shelob is down the pest:)
kill a few serpents of chaos for me too, will ya?:)

On 22.1.2006 04:40 HallucinationMushroom@Yahoo.egg wrote:
If I see one I'll give it a shot.

On 22.1.2006 05:51 HallucinationMushroom@Yahoo.egg wrote:
You're right, two U pits in a row at level 47 cranked my experience points way up and Dali-ali-thal-fali-fimo-omg-lol-ion showed up.
They are my new best friends, I mean fiends.

On 22.1.2006 12:51 wrote:
The Cuddle clan heartily thanks you for smacking Shelob. They also hope that iteration V will be able to follow suit.

On 23.1.2006 07:35 HallucinationMushroom@Yahoo.egg wrote:
Acquirement strikes again... this time Nevrast Armor.

On 23.1.2006 09:01 HallucinationMushroom@Yahoo.egg wrote:
Have a pretty solid kit at 50. Can swap my helmet for nexus and extra poison resist at the cost of resist blindness. The holes in sound, disenchantment, darkness and nexus wouldn't worry me so much in vanilla or npp, but here they make me nervous.

On 23.1.2006 11:21 wrote:
Rightly so. Stay nevous and you may stay alive :)

On 23.1.2006 11:22 wrote:
Rightly so. Stay nervous and you may stay alive :)

On 25.1.2006 19:40 HallucinationMushroom@Yahoo.egg wrote:
When the game compacts unidentified objects does it leave artifacts or randarts alone or are they fair game for removal?

On 25.1.2006 23:13 wrote:
Not sure. I _think_ it tries not to, but can in extreme circumstamces. but I'll need to check.

On 26.1.2006 20:31 HallucinationMushroom@Yahoo.egg wrote:
Levels 50 - 51 are being generous with ancient dragon pits, uniques and smallish vaults/fortresses. I'm more than ready to go deeper but I just can't seem to tear myself away.

My Execution Sword 4d7 (+9,+9) with 5 attacks per round does more damage than Taratol against non-dragon non electrcity prone monsters, but it's so friggin' heavy that it usually tips over my weight threshhold. I think I need to economize my set-up a little better instead of the kitchen sink approach.

As a funny side note, I've found out just how bad angband can be for you. I've developed a bad case of eye-strain and have been taking it pretty easy where computer stuff is concerned. The little bit I played today was a snail's pace so maybe this will help me survive longer as well!

On 26.1.2006 20:36 HallucinationMushroom@Yahoo.egg wrote:
In regards to the Executioner's Sword I'm talking about carrying it as an extra weapon in my inventory slot.

On 27.1.2006 08:00 wrote:
Feel free to upgrade to 0.1.2, which is now on the website. If you can see it :)

On 28.1.2006 14:18 HallucinationMushroom@Yahoo.egg wrote:
Ah, 0.1.2 and the complainer has more stuff to say! Other than that the only thing I've noticed is that my disturb settings when running are different in the town which prolly has something to do with the running in wilderness thing. Oh yeah, and my targetting system has pretty colors! I like pretties.

Had a scare with some Out of Depth Tom-foolery. Came across a medium sized vault at 55 with Carcharoth (who I consider to be late game in Vanilla) and a couple of Greater Hell Wyrms. Before I could get a decent anti-summoning corridor built Carcharoth popped out and summoned 8 chaos hounds (4 on either side) which each decided to breath. Ouch. I burned up one of my *destruction* scrolls which also got rid of Carcharoth. After that I bumped into one of the greater hell wyrms who breathed on me taking me down to 70 h.p. Foolishness.

I now wear rings of cold and fire resistance for extra protection and have gone back to 51 where I seem to have much better luck finding stuff.

On 28.1.2006 14:56 wrote:
You might have noticed that your dump is still showing 0.1.1 - someone forgot to change the version number first time around. Correctly labelled version is now on the site.

Yes, I think of Carcharoth as late game too. Glad to see you're still alive :)

On 28.1.2006 15:07 HallucinationMushroom@Yahoo.egg wrote:
51 strikes again with Tulkas' ring and Calris! Between those two my Constitution finally maxxes out and because Calris is a few pounds lighter than Taratol I can get 6 attacks per round. I've always had a special place in my heart for Calris because it's the sword my first winner used, but the aggravate will probably be the death of me until (if) I find a better weapon. For level 51 I still had to pry the Tulkas ring of a Great Wyrm of Law. I'm going to hit level 51 until it finally gives me a non-spectacular level and then I'll continue back downwards... hopefully I'll unlock a themed level in the process I've been crossing my fingers to see one everytime I descend stairs.

On 29.1.2006 02:37 HallucinationMushroom@Yahoo.egg wrote:
I wish I could put more breathing room in my kit but I've got no choice in helmet or armor because of Blindness and Confusion.

I almost bit it when I tried to *destruct* my way out of a jam in a vault. It doesn't work on the walls or items or monsters. I wonder if Genocide and Mass Genocide work in vaults either.

Another sobering experience was catching a horde of about 30 Ethereal Wyrms with Detect just before 4 or 5 would have surrounded me. I could really use some telepathy.

On 29.1.2006 07:17 HallucinationMushroom@Yahoo.egg wrote:
An Ancient White Dragon pit with three Greater Ice Wyrms was rather kind and heard my pleas for some equipment management.

I have all the resistances covered except for darkness and with the four elements doubly resisted. It cost me a hit in my max h.p. of about 70 and my free source of haste, but now I have a permanent +5 with a speed ring and I have tons of speed potions stocked up anyway.

The black market was also very friendly and restocked my healing potions and had 19 scrolls of enchant weapon skill so Calris finally has a decent bonus to hit.

On 29.1.2006 13:14 wrote:
Looking good now. That's always dangerous :)

On 29.1.2006 22:28 HallucinationMushroom@Yahoo.egg wrote:
Do these three other dungeons have guardians as well? If Nan Dungortheb does I guess that it will be Ungoliant just because it is spidey-land.

I've got a couple of kits that I could use that give me permanent speed of +10 or +11, but I lose too much. The Stonehand Axe has resist blindness and the 4 elements and regenerate and even slays demons, so it is the r0xors... but I just can't bear to lose the h.p. and disenchantment resist. Actually it's the sixth attack a round and the slay dragon.

On 29.1.2006 23:48 wrote:
Yep, all dungeons have guardians - and you get one more specialty from the next one you kill.

Congrats on getting back to the top of the ladder.

On 30.1.2006 00:48 HallucinationMushroom@Yahoo.egg wrote:
Oh thanks. I don't really feel I belong there since it's based purely on experience. I'm most impressed with how Cuddle V is efficiently moving down the dungeon levels so in my mind Cuddle V is on the top! ^__^

On 30.1.2006 00:50 wrote:
heh, sounds like Gillette's days of glory are over. very nice going so far. good luck and congrats for reclaiming the first place.

On 30.1.2006 00:54 HallucinationMushroom@Yahoo.egg wrote:
Thank you, and I'm still looking for a serpent of chaos for revenge!

On 30.1.2006 01:05 wrote:
Thank you, but you are clearly ahead-- your kit is better, and of course you have better xp. Also, imo priests are usually the easiest class overall (in my mind, the beginning of V at least is pretty easy no matter what class, so the question is about survivability in the mid and esp. late game). Very impressed with your progress.

On 30.1.2006 02:05 HallucinationMushroom@Yahoo.egg wrote:
Well thx, all... you bunch of jinxers loololol.

On 31.1.2006 01:26 HallucinationMushroom@Yahoo.egg wrote:
Holding my own at level 67. Replaced Holhenneth with Mablung, so I've got telepathy now. I miss the detection, however, and hope to keep this staff of detection around for a while. I've noticed that recharging staves and wands rarely fails so I hope I haven't just jinxed my staff of detection when it runs out.

On 31.1.2006 17:17 wrote:
Scrolls of recharge work ok, though I've blown up plenty of staves of perception by now, which are relatively low level. If you detect as much as I do (actually I tend to use more DEvil, cutting down on how much I abuse my _oDet) , it will eventually blow. I'd tote around or at least stash at home an extra staff when you find one.

On 31.1.2006 23:22 HallucinationMushroom@Yahoo.egg wrote:
Evil Iggy brought back Moria memories and the battle with Maeglin was very evenly matched. The Defiler was no easy knockout either but Greencloak was. Using a 20 lb. body shield for extra whomping and increased ac. I don't think I'll miss the activate for extra elemental resistance very much. Belthronding is a nice dmg. dealer... to bad I never remember to use my bows. I could really use some more speed but other than that I feel pretty good. If I die from a darkness attack I'm going to freak.

On 1.2.2006 05:09 HallucinationMushroom@Yahoo.egg wrote:
Vecna at 70 was another good fight, and was very profitable. 3 artifact drops and 1 randart drop, the best being Cubragol. Only +5 speed but that boosts me up to permanent +10 so that's awesome, not to mention unlimited fire ammo for all the shooting I won't be doing.

On 1.2.2006 08:44 wrote:
Make that 4 artifacts :)

On 1.2.2006 18:03 HallucinationMushroom@Yahoo.egg wrote:
Wow, you're so right. With a name like Vilyamar it has to be good... :)
It's been a while since I've read the Silmarillion or the lost tales, and I don't really remember much of them anyway. Time for me to brush up!

On 2.2.2006 00:48 HallucinationMushroom@Yahoo.egg wrote:
The extra speed has made 71 feel pretty safe. Calris made pretty easy work of Lungorthin. Finally made level 50 and extra exp. so I've dumped the restore life level potions. I have hold life anyways. Also cleared out a good deal of junk in my inventory and added Holy Prayer scrolls and switched out Holhenneth for detect but have Mablung around for quick peeks.

On 2.2.2006 05:08 wrote:
Nice collection of hats.

On 2.2.2006 08:22 HallucinationMushroom@Yahoo.egg wrote:
Thx! One for every day of the week. My home is bursting at the seams with different combinations of pretty much what I'm using now. I've worked in darkness resist with Taranzor which also activates for shield (ac +50), but at the cost of telepathy or form of detect. As another bonus I free up a ring slot. I put a ring of combat in there for now, but I could just as easily double up on poison or nether resist or add +4 to speed. I'd like to re-work this kit, but shards and sound are hard to get around.

Orangebeard has been avenged, the Phoenix is no more.

A Greater Hell Wyrm / Ancient Red Dragon pit yielded the nine artifacts found after the Phoenix went down.

I hope I find a staff or preferrably, a rod, of detect soon.

On 2.2.2006 08:53 HallucinationMushroom@Yahoo.egg wrote:
Lack of telepathy/detect nearly killed me when Dwar hit me with some nasty stuff. I think I can get away with no telepathy when my permanent speed is around +20, but for now I go back to my old kit and lose darkness resist. I do have a kit that keeps telepathy and darkness, but my electricty resist drops to 45.

On 2.2.2006 22:02 HallucinationMushroom@Yahoo.egg wrote:
The Rod of Portals the coolest, but do I get frequent portal miles?

On 2.2.2006 23:31 HallucinationMushroom@Yahoo.egg wrote:
Wow, a ring of speed +13!

On 3.2.2006 00:11 HallucinationMushroom@Yahoo.egg wrote:
Nan Dungortheb guardian down, chose Fury. I was tempted to choose Armor Mastery for bonus to a.c., and Athletics to help keep my h.p. at max.

I finally came across some serpents of chaos around 76-77. Those suckers are real tough. Not only do they breath chaos but teleport to and away. Lots of hitpoints too. Even at +20 speed pretty nasty little buggers. So Gilette you are avenged as well and yours was definitely out of depth in my opinion. You found one of those like I found Carcharoth around the same time.

Going hunting for the other two side dungeons and see if I can just skip hop and jump down to the boss levels to see if I can get more specialties.

On 3.2.2006 00:22 wrote:
Cool! No more specialties, though. Still, removing guardians is probably a good idea...

On 3.2.2006 00:42 HallucinationMushroom@Yahoo.egg wrote:
No more specialties?! Aw man. Well, Glaurung is dead anyhows.

Hmm, that sounds ominous... better kill the dungeon guardians. It says something like that in the help file too. There must be some doom awaiting the character who doesn't kill them off. I'm tempted to leave the one in Taur-omg-something-gaurhoch? alive to see what happens. :)

On 3.2.2006 04:21 HallucinationMushroom@Yahoo.egg wrote:
Sauron was a good fight. I used up 1 *Healing* and 1 Life, and needed about one more of each but I gambled. It could have went either way easily at the end when I was going toe to toe with only 300-400 left and him with 2 stars.
He teleported away when he got down to one on the next attack round and I hunted him down. The deciding factor was winning the initiative by using the rod of delving to melt the rock between us: He used his turn to move next to me and I got 2 critical hits to end it. I'm glad he didn't summon anything, because I had no anti-summon corridor to speak of and would have been toast if he had simply brought the Witch King or Khamul.

On 3.2.2006 06:22 wrote:
The Witch King and Khamul are the only Tolkien-named ringwraiths, so they are not in FA; the other Angband ringwraiths are just wraiths now :)

I guess you just need supplies (and maybe some more uniques dead) before the big guy now.

On 3.2.2006 23:03 HallucinationMushroom@Yahoo.egg wrote:
Found a small bank type vault with the Tarrasque, Gothmog, Cantoras and Tselkas in it. Unfortunately I had no healing whatsoever so I had to let them be. Nice to get the heads up that they exist at least.

Got my first set! It added poison resist to my weapon and immunity to fire on my helm.
Not quite good enough to entice me to use it.

Found Tselkas in the same greater vault I encountered twice before: The Dungeon City. Three times in one game in amazing luck. Dor-Lomin is an awesome find and so is the Law Dragon armor and boots of speed +10.

Re-arranged a good deal of stuff. Base a.c. of 179, 1029 (max) h.p. with all elements doubly or triply resisted and the rest covered except for darkness. Can activate for +50 to ac for 229, complete elemental immunity + poison resist buff, and raise skill with potions of heroism.

On 3.2.2006 23:06 HallucinationMushroom@Yahoo.egg wrote:
Oh yeah, +20 unhasted speed (+21 if I drop Taranzor after I activate it). This is a good enough game-winner kit I think, but I need to come across some *Healing* or Life potions. The easiest thing to tweak would be the ring of warfare... I could drop another +10 speed ring there in a heartbeat.

On 3.2.2006 23:27 wrote:
Speaking of which, I have not found any *Healing* or Life or Restore Mana (found some of the last in an earlier clansbear). How has your luck in finding them been? Fortunately for me, those aren't gating me (though speed is, going to look around for speed rings in TIG89.


On 4.2.2006 04:29 HallucinationMushroom@Yahoo.egg wrote:
I've seen 2 *Healing* and 2 Life on this go-around. I think Orangebeard saw a couple of *Healing* as well. As far as speed items, I've found the +10 boots, ring +13, two eregion +5 and +4 and Orangebeard found some +8 boots rather early.

Heh, I'll get old and gray looking for *Healing* potions while you go bonkers looking for speed stuff. I'll trade you the boots of speed +10 for a 9 week cram course in 'how to heal yourself with priest books'.

On 4.2.2006 04:31 HallucinationMushroom@Yahoo.egg wrote:
Oh, and I've drank about 4 restore mana potions... they taste like milkshakes for your brain.

On 4.2.2006 06:08 wrote:
Congrats! First FA winner! I'm not sure why it doesn't appear as winner in the dump - does it on your screen?

On 4.2.2006 06:18 HallucinationMushroom@Yahoo.egg wrote:
Got ol' Morgy. I restocked the Black Market with my horde of gold about 6 times until I saw what a wanted... a whole bunch of healing potions. I had 26 regular healing potions and went down to see what Morgoth would be like. I was able to get a whole star off of him by the second attack round, which he then preceeded to hit me down to 27h.p.! I teleported right next to a Balor... I'm lucky I was at +34 speed and he didnt' get the first attack... or that I didn't teleport inside the room full of time hounds next door. Anyway I heal up and teleport back around until I'm close to where Morgoth was. He hadn't healed up his damage... guess he was too busy hunting me down. We then fought it out some more. He took me to 400 h.p. a few times but never anything as scary as that 800-900 attack he did the first go around. If I dropped to 750 or below I would drink healing potions. I'll have to go back and study the messages to figure out what it was that he did. I'm really quite lucky that Sauron or Morgoth didn't kill me but I had a lot more fun being a little reckless, especially after being so paranoid most of the game.

This is a fun variant! After I take a bit of an angband break since school and work have been piling up around me I think I'll play some more with Lamron, or maybe even a Cuddle like priest!... The thought of walking into the middle of a Dragon pit and casting some spell melting all the Dragons just gives me an evil looking smile thinking about it. Perhaps I'll play Oangband instead to see the similarity/difference. Who knows... but I do need to give my eyes a rest! Thanks Nick for making this game and all you guys who I've been posting with back and forth.

On 4.2.2006 06:20 HallucinationMushroom@Yahoo.egg wrote:
Yeah, it does say *winner*. It said I could commit suicide when I get ready. I'll prolly do that after I round up the treasure and say my goodbyes. Maybe that will make it post *winner*?

On 4.2.2006 06:35 HallucinationMushroom@Yahoo.egg wrote:
Omg this is hilarious. I really should pay better attention to what's going on when I'm hacking stuff up... the main reason I never play spellcasters, heh.

Apparently Morgoth took his first 2 turns to summon special creatures... I had no idea! There was Cantoras, the Emperor Quylthug, and a Great Wyrm of Chaos. The round I went down to 72 I got hit by a bolt of ice from Cantoras which shouldn't have hurt me since I was immune, got Chaos breathed on my by the Chaos drake and Morgoth summoned up some hellfire!

In the second phase where it was just me and Morgoth he preferred to just pummel me, with occasional mana storms.

On 4.2.2006 07:05 HallucinationMushroom@Yahoo.egg wrote:
Nope, suicide didn't seem to fix the *winner* post thing. I made a backup of the character before I took the plunge because I want to see if I can fall through a trap door at the bottom of Angband into Hallucination Town. :)

On 4.2.2006 07:19 wrote:
Drank yourself to death, I see :)

I'll have to try and fix the winner thing, and I'll try and get this marked as a winner on the ladder, too.

On 5.2.2006 03:48 wrote:
Well done HM! Sharda will go down in history. Hoping that Cuddle V will be able to join her in the old heroes home.

On 5.2.2006 05:23 HallucinationMushroom@Yahoo.egg wrote:
Yes, me too. You must bring the gin and tonic and I'll have the herbs ready.

The complainer wonders why dungeon levels can't be represented by feet. The complainer is also miffed that he can't get to Hallucination town or Nan Dungortheb using a trap door anymore.

On 5.2.2006 06:25 wrote:
Dungeon levels in feet didn't seem to fit with dungeons starting at different levels, or especially with wilderness. So I bit the bullet and ditched them completely.

As for the inability to fall through the bottom of the dungeon...all I can say is it took long enough.

On 7.2.2006 00:50 HallucinationMushroom@Yahoo.egg wrote:
Hey, I've got the green... thanks for the *winner* ladder fix.

The Rod of Delving was cool, and so was the Rod of Portals.
I don't know how it would effect game balance, but a Rod of Mass Identify like in Npp would be very nice by cutting down the time and energy it takes to i.d. a whole bunch of stuff. I'm lazy and just use scrolls of destruct on large piles of stuff and keep the artifacts, but that doesn't work inside of vaults.

Speaking of *destruct*, it's handy in the wilderness. The best way to cross the Fen is to use *destruct* to turn all the water squares into stone ones. I wonder if this works on other water features like rivers as well.

On 7.2.2006 04:09 wrote:
For the record, ice is not the same as cold, just as water is not the same as acid, or plasma the same as fire.

On 7.2.2006 05:25 Mushroom@Yahoo.egg wrote:
Someone stole my hallucination.

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