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#1 |
Apprentice
Join Date: Sep 2009
Location: Germany
Age: 43
Posts: 99
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Feature request: smart movement key interpretation
I play Angabnd 3.1.1.1626 on a laptop (Win XP) with no numpad, which troubles me a lot. Luckily, I have found, that I can define a keypress delay, so that when I press two arrow keys (almost) simultaneously, @ moves into the resulting direction, e.g. right-arrow pressed with up-arrow has the same effect like the 9 on numpad. Forced to play on the four arrow keys I noticed one drawback which annoys me:
Because I almost never move by pressing the arrow keys alone but mostly hold Shift to them, @ keeps moving in the desired direction (intelligently crawling through corridors) as long as there is nothing disturbing (e.g. a monster, hunger, etc.) or there is but one choice of a progress direction. But this shift-aided movement works only for the four basic directions (left, right, up, down). Whenever I would like to start a shift-aided movement in one of the diagonal directions (by pressing two arrow keys simultaneously) it does not work. When I play on a external keyboard, pressing shift Num9 works exactly as would like shift up+right to work. But as for now I just can't move @ diagonally with shift pressed. Moving without shift I feel very unsafe, especially when I have to crawl through the chequered vaults or earthquake zones. So my request is:
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#2 | |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,025
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Quote:
I would instead request that shift+9 and control+9 work with the numbered keys as well as the arrow or numpad keys. I use the same setup, without a numpad and have no problems. Switching to roguelike setup is way too difficult at this point. |
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#3 |
Apprentice
Join Date: Sep 2009
Location: Germany
Age: 43
Posts: 99
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Well, yes, using "." instead of shift really allows me to press two arrows simultaneously, and @ goes diagonally until disturbed. Thanks for the suggestion. But two years I've been playing with shift and now I have a hard time to get used to play with "."
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#4 |
Adept
Join Date: Nov 2009
Posts: 174
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I think the "feature" you are looking for is the Roguelike keyset. When i started to play *Bands on a laptop i always immediatly switched to that layout.
I takes some time but now i only use it. |
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#5 | |
Apprentice
Join Date: Sep 2009
Location: Germany
Age: 43
Posts: 99
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Quote:
I would prefer to stick to the modern angband default keyset as I really would have a hard time to get used to another keys after about 10M moves on the default ones. Somehow I think the angband maintainers and programmers gave the new keyset a deep thought and concluded that it is superior to the roguelike and more easily memorizable, so they started using it. If the rogue-like keyset is so perfect, why isn't it default and why don't most players use it? (I just assume that they don't). Last edited by Zababa; January 8, 2010 at 20:03. |
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#6 |
Scout
Join Date: Dec 2009
Posts: 25
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I also always switch over to the roguelike keyset... It's probably just a familiarity issue, having played Rogue and other rogue-likes for so many years, but I can't seem to remember the newer keys when I'm playing.
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#7 | |
Veteran
Join Date: Apr 2009
Location: Pisa / DL0
Posts: 1,027
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Quote:
I think that most newcomers would benefit from switching the default to the roguelike keyset (+numeric keypad working-as-usual, so if you don't like the VI keys for moving, just don't use them). Everything would work as before (with due changes), but, as a bonus, the game is playable on a laptop. This change should not bother the old-time players, since they know how to change the keymap. I've tried bringing the subject on on this forum, but without much success. I must warn you that there is currently a problem with the roguelike keymap + inscriptions: inscriptions always assume the traditional keymap. It's easier to explain with an example: -traditional keymap: if you inscribe an arrow @f1, then you can shoot it with f1. -roguelike keymap: if you inscribe an arrow @f1 (not @t1 -- which would be more intuitive to me), then you can shoot it with t1. (this is the only reason not to recommend the RL keyset as default, IMHO) |
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