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#11 |
Knight
Join Date: Mar 2015
Posts: 989
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The Old Ruins
New monsters from ZAngband (with some revamp): hobo & raving lunatic townies, blinking dot, grid bug, Freesia, giant leech. Also some other mobs fixes: huorn-trees are less speedy; woodsman appears at town; mad woodsman now unique and a bit more healthy. Apprentice renamed to Novice mage (classic!). Trolls (race) fears light and a bit worse in save and shoot. Fixed loads of terrain-walls which was undiggable. Designed The Old Ruins dungeon: ![]() ![]() ![]() ---- Aaaand... PWMA updated to 1.4.0 beta 2: – Simplify lighting, update graf-dvg.prf – Redo chest traps, make chest_trap.txt – Plug more memory leaks – Update help – Improve datafile documentation – Add missing tiles, remap tileset – Remove some redundant flags from monster.txt – Fix the worst of quiver anomalies – Changed to allow sense/detect objects to remove marks on the map for locations detected as empty – Display short description instead of name for terrain on status line if there is one – Implement custom symbols for displaying towns on the world minimap – Un-hardcode admin equipment – Decrease satiation in town areas if full
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https://tangaria.com - Angband multiplayer variant tangaria.com/variants - Angband variants table tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽ youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian |
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#12 |
Knight
Join Date: Mar 2015
Posts: 989
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__________________
https://tangaria.com - Angband multiplayer variant tangaria.com/variants - Angband variants table tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽ youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian |
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#13 |
Knight
Join Date: Mar 2015
Posts: 989
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Broken memories - races rebalance, new items, stores changes
__________________
https://tangaria.com - Angband multiplayer variant tangaria.com/variants - Angband variants table tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽ youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian |
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#14 |
Knight
Join Date: Mar 2015
Posts: 989
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Past updates:
PWMAngband 1.4.0 beta 3 https://tangaria.com/news/pwmangband-1-4-0-beta-3/ PWMAngband 1.4.0 beta 4 https://tangaria.com/news/pwmangband-1-4-0-beta-4/ 'Bree tavern' update https://tangaria.com/news/bree-tavern/ PWMAngband 1.4.0 beta 5 https://tangaria.com/news/pwmangband-1-4-0-beta-5/ And new updates incoming! ![]()
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https://tangaria.com - Angband multiplayer variant tangaria.com/variants - Angband variants table tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽ youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian |
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#15 |
Knight
Join Date: Mar 2015
Posts: 989
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Severs:
![]() Mountain Gorge: ![]()
__________________
https://tangaria.com - Angband multiplayer variant tangaria.com/variants - Angband variants table tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽ youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian |
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#16 |
Knight
Join Date: Mar 2015
Posts: 989
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PWMAngband 1.4.0 beta 6
– Add NO_MONSTERS flag on terrain to prevent generating monsters – Change floor/wall/door/rule lines in dungeon.txt from a percentage chance to a 1/10000 chance – Use correct variable in town_gen_layout() – Split Send_play into multiple parts to avoid “Send_feat_struct_info write error” when too many features – Fix bug preventing new game after generating a character dump – Major changes to blackguard – Fix door placement in labyrinths – Fix bug in player_abilities initialisation – Make exploding chests explode – Add menu for throwing items – Fix some more bytes_read errors – Add open door feature to door lines in dungeon.txt -- Currently all dungeons layout in the process of updating ![]()
__________________
https://tangaria.com - Angband multiplayer variant tangaria.com/variants - Angband variants table tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽ youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian |
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#17 |
Knight
Join Date: Mar 2015
Posts: 989
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__________________
https://tangaria.com - Angband multiplayer variant tangaria.com/variants - Angband variants table tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽ youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian |
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#18 |
Knight
Join Date: Mar 2015
Posts: 989
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Past updates:
Dungeons revamp: https://tangaria.com/news/dungeons-revamp/ PWMAngband 1.4.0 beta 7: https://tangaria.com/news/pwmangband-1-4-0-beta-7/ PWMAngband 1.4.0 beta 8: https://tangaria.com/news/pwmangband-1-4-0-beta-8/ Roguelike dungeons: https://tangaria.com/news/roguelike-dungeons/ ![]() ![]()
__________________
https://tangaria.com - Angband multiplayer variant tangaria.com/variants - Angband variants table tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽ youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian |
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#19 |
Swordsman
Join Date: Dec 2009
Location: Dallas, Texas, USA
Posts: 455
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I love the terrain sprites you've added. Coloring of the walls/floors greatly helps distinguish dungeons and locations.
Not that I dislike the mobs and player sprites, they are good too, but I feel the floors/walls are what makes these screenshots stand out from other pictures of 'bands with sprites. |
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#20 |
Knight
Join Date: Mar 2015
Posts: 989
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Thanks!
Recently I've ported some terrain from DCSS tileset (CC0). I'll port more soon ![]() ![]() Flambard already managed to do some steps in SDL2 direction: http://angband.oook.cz/forum/showpos...3&postcount=90
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https://tangaria.com - Angband multiplayer variant tangaria.com/variants - Angband variants table tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽ youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian |
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