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#11 | |
Prophet
Join Date: Mar 2008
Posts: 2,799
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Quote:
http://angband.oook.cz/ladder-show.php?id=8001 It seems that it is possible to dive with a mage. I made it all the way to 4950' before I found Raal's. I did kill off a dozen earlier tries on their first trip. ![]() That's in my patched version, but it isn't so different from Vanilla. |
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#12 | |
Adept
Join Date: Jun 2007
Location: The place of virtuous unbelievers
Posts: 158
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Quote:
![]() I'm inclined to think that it makes sense to get enough money for a better bow than +1 for the first real dive. Because arrows do so little damage, but bows multiply the damage, the first few pluses are really important. With a +5 to_dam bow you can deal with everything you have to deal with for a long time, even as a mage. My experience tells me that mages should be archers for a long time. The big problem is later... even with constant haste and resistance your HP are just so low- you have to play very differently because of that. But, if you can move fast at the start I think you can win fast with any character. That initial hump is the slowest thing for spellcasters. Looking at your dump it's clear you know this. But the thing is... 289 HP? That's really hard to overcome. I think you have to get lucky with Con. |
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#13 |
Veteran
Join Date: Jun 2008
Location: Los Angeles
Posts: 1,069
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I think mages they are GREAT (perhaps the best) divers at high levels due to versatility and escapability, but are pretty hard early on. Once you get ridiculous spells like Word of Destruction, a high level recharge, and some others, you can dive all the way to the bottom with a staff of Healing, staff of Detect Objects, and a wand of TO. I just dove from 50 to 85 to get Raal's spellbook from a vault and it was easier than I thought.
edit: not sure how I can again play a class without DimDoor ^_^ |
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#14 | |
Prophet
Join Date: Mar 2008
Posts: 2,799
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Quote:
This is a synopsis of a dive with a high-elf mage using randarts and disconnected stairs playing my patched version. I was attempting suicide, but failed. I posted a little more detail [mostly whining] to rgra, and I posted to the ladder about halfway through. Here are the milestones. Spent initial money on longbow and ?+dam. First trip quick to 100' and back for money for ?recall. ?MB7 [Mordenkainens] at 1250', would toss it many trips later never having used it. 100 hp at 1250' First elemental resistances at 2000': ring, amulet, and armor. Full rBase at 2150'. ESP hat [randart] at 2300'. Randart armor with rBase at 2400', would not know for some time. a Light Crossbow of Power (x3) (+11,+21) at 2400' trip following rBase trip. I was using other rings, only knew I had rAcid and rElec at 2800', simply hoping about randart armor. ?MB5 at 2800'. Ring of rPoison at 2800'. FA [ring] at 2800'. Regen at 3000', finally *ID for randart armor from 2400'. 200 hp at 3150'. Westernesse(+2) at 3500'. 300 hp at 3500'. Bronze scale at 3800' Ring +5 speed at 4250'. Defender at 4250' Randart ring with iAcid at 4250'. Randart amulet with rPoison + rDark + FA at 4250'. Randart amulet with rBlind and con+2 at 4500'. Boots of stability at 4500'. Ring con+6 at 4550'. Randart armor with rbase + rConf + rSound + rChaos at 4550'. 400 hp at 4550'. Xbow(x3)(+17,+15){+1 shot} at 4800'. Randart cloak with rBlind + regen + FA at 4800'. Ring int+5 [allowing 0% fail if worn] at 4800'. 500 hp at 4800'. Made it to 4950' using about 294K turns and 22 trips. Another 12 trips using 60K turns, slowly improving kit and collecting dungeon spellbooks, killing Wyrms and uniques, since bad luck with con boosts on randarts. Then 2 final trips using 10K turns to finish off S [and most of the summoned uniques] and M. |
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#15 |
Adept
Join Date: Jun 2007
Location: The place of virtuous unbelievers
Posts: 158
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That really is a frighteningly impressive win. The tension level of that game must have been pretty high. It isn't your turncounts that I find really impressive, it's the fact that you seem to get them without big pieces of luck. I've played some very quick games (though not as quick as yours), but they generally involved some early speed and some other nice lucky finds.
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#16 | |
Prophet
Join Date: Mar 2008
Posts: 2,799
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Quote:
I particularly remember searching out an emperor wight, and it cursed me for half my hp and I kept blasting away. I didn't know if one more curse would kill me, but I knew at least I had a chance to kill it, unlike so many other high value foes. |
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#17 | |
Adept
Join Date: Jun 2007
Location: The place of virtuous unbelievers
Posts: 158
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Quote:
Well, there's a good example of no cold feet. I don't think I would have done that. I have to admit that when I saw your dump I was thinking your prospects were pretty grim. Have you won in <400k with every class now? |
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#18 |
Prophet
Join Date: Mar 2008
Posts: 2,799
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Not yet with a warrior. They start so slow without access to detect stairs. My current warrior had an extremely lucky find, boots of speed +10 at 1900', and should do it if I survive. Currently 3100' and 210K turns, but only 465 hp so there will still be plenty of chances to die.
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Thread | Thread Starter | Forum | Replies | Last Post |
Quick Diving versus "Recommended Depths" | Wraitheist | Vanilla | 14 | May 4, 2008 08:12 |