Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

Reply
 
Thread Tools Display Modes
Old March 29, 2018, 05:23   #21
Ighalli
Scout
 
Join Date: Oct 2017
Posts: 32
Ighalli is on a distinguished road
Quote:
Originally Posted by Derakon View Post
Yes, many times. It is on average quite random. Humans are bad at recognizing randomness.
What seems stranger than the allegedly streaky RNG is how frequently the fairness of it is questioned.
Ighalli is offline   Reply With Quote
Old March 29, 2018, 19:33   #22
Pondlife
Apprentice
 
Join Date: Mar 2010
Location: UK
Posts: 78
Pondlife is on a distinguished road
Quote:
Originally Posted by Ighalli View Post
What seems stranger than the allegedly streaky RNG is how frequently the fairness of it is questioned.
I think the mathematical definition of random differs from the "common sense" definition of random. See for example "The Black Swan: The Impact of the Highly Improbable" by Nassim Nicholas Taleb; or Apple's decision to change the shuffle algorithm from true random because that didn't "feel" random to users.

I beleive the Angband RNG is random in the mathematical and statistical sense; but often it seems "unfair" or "streaky" to humans.
__________________
Playing roguelikes on and off since 1984.
rogue, hack, moria, nethack, angband & zangband.
Pondlife is offline   Reply With Quote
Old March 29, 2018, 21:20   #23
Pete Mack
Prophet
 
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,862
Donated: $40
Pete Mack will become famous soon enough
Um. No pseudorandom RNG is "random in the mathematical sense." And there are a whole lot of statistical ways to analyze a sequence for randomness. I suspect the angband RNG is good under some of the basic ones, which is usually good enough.
Pete Mack is offline   Reply With Quote
Old March 29, 2018, 22:19   #24
Gordon
Scout
 
Join Date: Jan 2010
Posts: 31
Gordon is on a distinguished road
Well, 1 in 18593 is slightly less probable than flipping a coin and having it come up heads 14 times in a row. I think any intelligent being would look upon that coin with suspicion. That said, I was glad to hear that this RNG had been tested for correlation. Serial correlation analysis is just as important as uniformity analysis when evaluating a RNG and is often neglected.
Gordon is offline   Reply With Quote
Old March 29, 2018, 23:33   #25
Pete Mack
Prophet
 
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,862
Donated: $40
Pete Mack will become famous soon enough
When evaluating likelihood of an event like repeated fails on a 5% throw, it's better to ignore the first failure, as you are looking at a case where there is at least one failure. So the first failure should be considered a prior. 1 in 18000 isn't all that unlikely when integrated over all games and players.
Pete Mack is offline   Reply With Quote
Old March 30, 2018, 01:16   #26
t4nk
Swordsman
 
Join Date: May 2016
Posts: 336
t4nk is on a distinguished road
Quote:
Originally Posted by Gordon View Post
One other thing. When I was looking for a monster to try the Wand of Annihilation on, I ran into Ariel, Queen of Air. Seeing as I knew that the wand wouldn't work on her, I cast Mana Storm instead. It failed five times in a row. With @'s current 14% chance of failure for this spell, the probability of that happening by chance is 1 in 18593. Has anyone checked the RNG used for spell failure for correlation?
This is a fun question. I searched the internet for answers and this article seems pretty good: http://www.askamathematician.com/201...swer-is-known/
I skipped the formulas, of course (maybe Nick can verify them ). But there are also some human language examplanations and even some code. So I played a bit with it on my machine. If you cast mana storm 100 times, you'll get a streak of 5 or more failures in a row with about 1% probability. 18000 casts give you more than 50% chance of getting a bad run.
I guess there is a useful lesson here - always be prepared for the worst
t4nk is offline   Reply With Quote
Old March 30, 2018, 17:07   #27
Gordon
Scout
 
Join Date: Jan 2010
Posts: 31
Gordon is on a distinguished road
Here is a prettied up version of a python script for calculating this that I found on a link on that site.

Code:
import argparse

argparser = argparse.ArgumentParser(description='Calculate the probability of run of n events in m trials where p is the probabilty of an event')
argparser.add_argument('-n', type=int, required=True, help='run length')
argparser.add_argument('-m', type=int, required=True, help='number of trials')
argparser.add_argument('-p', type=float, required=True, help='probability of an event')
args = argparser.parse_args()

N = args.n
M = args.m
p = args.p
q = 1-p #probability of failure

#setting up P_i (P[i] will be the probability that we see a run of length n in i flips)

P = [None for i in range(0,M+1)] #initialize list to all Nones

for i in range(0,N): #set boundary conditions, (not including P_N (r)
    P[i] = 0

P[N] =p**N #P_N (r) is now equal to p^N


#now for main recursion (using a loop here instead)
for i in range(N,M):
    P[i +1] = P[i] + (1-P[i-N]) * q * P[N]

print 'A run of',N, 'events of probability',p, 'has a chance of 1 in',1.0 / P[M], 'of occuring in',M, 'trials'
Gordon is offline   Reply With Quote
Old April 12, 2018, 22:51   #28
Chud
Swordsman
 
Join Date: Jun 2010
Posts: 309
Chud is on a distinguished road
The other thing people often lose track of (or don't think about in the first place) is just how many trials are really being run in a typical game. I'll bet it's a *lot* more than most people realize, so when you do the math and come up with a 1 in 18,000 chance of something, you think "come on, that'll never happen" when in fact there are so many trials that it's to be expected a lot more than you think.
Chud is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Accuracy CivBesch Vanilla 3 November 6, 2017 19:53
Best way to deal damage Angrist Vanilla 13 January 15, 2015 14:43
Damage bonuses that don't provide extra damage? Egavactip v4 2 May 27, 2012 01:51
Estimated damage fizzix v4 6 January 3, 2012 10:30
It did how much damage? Raggy Vanilla 27 June 26, 2011 21:12


All times are GMT +1. The time now is 19:28.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2023, vBulletin Solutions Inc.