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#1 |
Adept
Join Date: Jul 2014
Location: Belarus, Minsk
Posts: 104
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Best way to deal damage
What damage can be applied character in Angband? The best way to deal damage? Archery? Melee? The best melee weapon is Grond or some randart?
![]() I also would like to see characters with BIG number of Blows/Round. |
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#2 |
Adept
Join Date: Jul 2014
Location: Belarus, Minsk
Posts: 104
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So far, the biggest I've ever seen - 8 blows / round.
http://angband.oook.cz/ladder-show.php?id=16689 |
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#3 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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The theoretical highest per-action damage would likely be a warrior with a really beastly weapon and lots of blows. Grond is good, especially if you can get randarts that give you off-weapon extra blows. But those are really rare these days.
Archery can reach insane damage-over-time with lots of extra shots and powerful slaying or elemental ammo. A ranger with an x5 bow with +25 damage and ammo with a x3 slay and another +25 damage could be doing 400 damage per shot and shooting 3 times per turn -- more if the bow (or an off-bow randart, but the bow is vastly more likely) also gives +shots. These are both, of course, incredibly gear-dependent. |
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#4 |
Adept
Join Date: Jul 2014
Location: Belarus, Minsk
Posts: 104
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Once my mage found this ultimate x6 bow
![]() b) the Long Bow of Fuianc (x6) (+12,+11) <+3, +1> Found lying on the floor in a vault at 2600 feet (level 52). +3 intelligence, constitution, charisma, stealth, speed, shooting power. |
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#5 |
Swordsman
Join Date: Jun 2011
Location: Germany
Age: 54
Posts: 429
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melee ranger
I started out as melee-ranger with 2.0 blows per turn. Soon i found a nice dagger and quickly a potion of brawn to push str over 18 giving me another blow per turn. Unfortunately it drained my int to 10. Then luckily this shortsword with extra attacks came along and while spellcasting was bad at that time already, it got unbearable with 50% fail after i decided i try out this cursed headgear while i have this large number of blows per turn. I feel this char delivers a huge amount of damage, while it is almost blind. Luckily i found the rods of detection soon after dropping the spellbooks into my home.
http://angband.oook.cz/ladder-show.php?id=17219 |
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#6 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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Enchant Armor scrolls will eventually break the curse on Gorlim, even if they don't actually succeed in enchanting it.
300 damage/round is fantastic for where you are; you should easily be able to dive from here. I assume you've been scumming for stat potions? They got moved deeper into the dungeon a few versions back, so there's no real point in hanging out at 1650' any more. |
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#7 |
Adept
Join Date: Jul 2014
Location: Belarus, Minsk
Posts: 104
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In general, the maximum number of EXTRA attacks may have a weapon of Extra attacks? I saw 3 Extra attacks, no more.
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#8 |
Swordsman
Join Date: Jun 2012
Posts: 261
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I've never seen more than 2 extra attacks on a weapon, maybe 3 is possible, if you play with standarts that's all you can get. However, with randarts it is possible to get extra attacks in pretty much any slot, although it is quite rare. That means in theory you can get a dozen or more attacks per turn if you have several randarts that give extra attacks. In practice I think the expected number of randarts in any given game that give extra attacks is less than one, so the chance of finding several in a single game is very slim.
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#9 |
Veteran
Join Date: Jan 2009
Location: Manhattan Beach, CA
Posts: 2,128
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The best way to deal damage is with fists, of course!
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#10 |
Adept
Join Date: Jul 2014
Location: Belarus, Minsk
Posts: 104
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363 damage / round? But it's not too much.
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