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#1 |
Rookie
Join Date: Mar 2014
Posts: 24
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Variants updated with vanilla 3.5 changes
Considering giving PWMangband a try, but I'm not really interested in multiplayer. Mostly just the new race/classes. Is it always realtime?
I really like the 3.5 features and was curious which other variant maintainers have implemented 3.5 stuff in their game. |
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#2 |
Prophet
Join Date: Apr 2008
Posts: 2,972
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PWMAngband is always realtime. But of course, you can play solo... The realtime part is nothing to be afraid of. On the contrary, it probably helps a lot playing the game better
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__________________
PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! |
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#3 |
Prophet
Join Date: Apr 2008
Posts: 2,972
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Just for info... I've managed to hack in a turn-based mode for PWMAngband in the forthcoming release. And it's based on the latest 4.0 Angband code too. Looking at the result, it seems to work fine. The only thing to do to activate it is to change an option in the cfg file, launch the server and use the client to play like a regular game. As long as there's only one player connected to the server, the game will wait for client input instead of processing everything in real time.
__________________
PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! |
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