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#21 | |
Angband Devteam member
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And yes, I accept the charge of being too reluctant to remove things - I did most of the arguing against doing so, which exacerbated the problem.
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"Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles |
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#22 | |
Knight
Join Date: Apr 2007
Posts: 576
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![]() The darkness idea could easily be from NPP --- I didn't invent it or anything, it already existed in Heng. Light is obviously the inverse of that and the other two are original. And we can all be glad that Takkaria changed "Cowardliness" (???) to "Escaping." [/sorry for the off-topic] I agree with the OP about emergent gameplay in general, but I'm not really up to speed on current V/V4 development so I don't know the concrete examples. I love the idea of getting Dreads to bring you artifacts though. Artifacts need to remain indestructible IMO, but I don't see why they can't be picked up. One kind of special-casing I find a bit silly is monsters not dropping weapons that hurt them. And yes, Magnate, I am only saying this because you don't receive enough complaints. ![]() |
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#23 | |
Swordsman
Join Date: May 2008
Posts: 473
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ie. going from being curable and resistable with the right gear to sometimes curable and resistable depending on which type of fear it is. Anyway what I'm trying to get at is do people want Angband to be a game with a consistent set of core rules which the gameplay is derived from or more fuzzy set of rules that change depending on the situation. I personally prefer the former and think games that have better core rules tend to need a lot less special cases. There's talk in another thread of stop making potions 100% reliable (ie. you can fumble them). And then to fix the problem that you can't always cure confusion because of this there's a proposal to make rods of curing a special case to be 100% reliable when confused! |
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#24 |
Knight
Join Date: Apr 2007
Posts: 576
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I'd vote for "consistent set of core rules," but I think basically everyone would. It's just that there will always be some special cases, so each one has to be judged on its own merits.
One area that would probably benefit most from the culling of needless complication is resistances. But I think there has already been recent discussion on that. |
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#25 | |
Angband Devteam member
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... oh wait, dammit, no I didn't. I didn't get round to it (I did the min-level-feeling-for-artifacts instead). Tonight! EDIT: done! (b2915f2) I'll add you to the thanks file too - yes, rings of delving and light are in the game.
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"Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles Last edited by Magnate; December 11, 2011 at 19:17. |
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#26 | ||
Angband Devteam member
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So this tells us that people's mileage varies, and one person's consistency is another person's dullness. But I think we're all agreed that a consistent set of core rules is a good baseline to have, and we should work towards eliminating special cases rather than creating them ... Quote:
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"Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles |
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#27 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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I believe Djabanete was referring to the high resists having random damage mitigation while the low resists and poison just reduce damage to 1/3rd normal. Not the weird "resists don't stack except for temporary + permanent" thing.
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#28 | |
Swordsman
Join Date: May 2008
Posts: 473
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It would be exactly the same for any other item or monster that is the only one of it's type with that symbol. |
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#29 | |
Knight
Join Date: Apr 2007
Posts: 576
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@Magnate: See, I'm one of those looneys that actually thought it was cool when you could spot Ringil a mile away. I think there are various interpretations of "consistency" in this case and in the case of the Phial etc, since different rules could describe different behaviors in self-consistent ways. For example you could say, "An item's type is always visible, including damage dice and/or base AC." Anyway, there are several possible approaches, and it's not a big deal which one is taken --- most can be justified in a self-consistent way. And yes: people's mileage will definitely vary, so it's not something I stress out about too much. |
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#30 |
Swordsman
Join Date: Jun 2010
Posts: 324
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Wow, we have a spell that detects teddy bears and peaches?
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If beauty is in the eye of the beholder, then why are beholders so freaking ugly? |
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Thread | Thread Starter | Forum | Replies | Last Post |
Suggestion: "trophy case" | Bilbo | Vanilla | 13 | June 29, 2010 04:22 |