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#11 | |
Adept
Join Date: Jul 2007
Location: St George Utah, USA
Posts: 244
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#12 | |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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#13 |
Rookie
Join Date: Dec 2007
Posts: 14
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Hm, ok I tried it again and it worked just like you said. The first time I did it, however, it just started the same character back at the stairs like it normally would if you were playing and had cheat_live on. The character was still level 2 and had all his equipment.
I'm trying to think of why this could be. Is it because I had turned on cheat_live after activating borg mode? Is it because I had stopped the borg a few times to look at his stuff? I may have to do some investigating to figure this out. At any rate, I just want to let you know how much I appreciate all your hard work on this. It's really nice for all us nerds who have nothing better to do on a rainy day. =) |
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#14 | |
Scout
Join Date: Nov 2010
Posts: 26
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Quote:
How about a flag in Borg.txt regarding the spastic searching? I actually tried to comment it out and recompile but having never compiled before, it get real ugly, real quick. FYI, current ranger when I got home from work was searching endlessly on lvl 33 at chr lvl 31 and a turn count of 35.3 mil. My borg is searching waaay to much. Thanks, bja |
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#15 | |
Adept
Join Date: Jul 2007
Location: St George Utah, USA
Posts: 244
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Quote:
Borg312v2 update: It compiles and runs. I need to add the new items (shrooms and such) and rework many of the effects (heals and such). It looks like the ID process was revamped. Why are the stairs not being recognized by the borg? Did you move them out of the Feature and into something different? BTW, You guys are killing me. Who decided it was a good idea to move torch fuel turns to the item->timeout instead of old school item->pval. I'm going to program the borg to spit on the pizza of the guys who decided to do that. Andrew |
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#16 |
Sangband 1.x Maintainer
Join Date: Apr 2007
Posts: 523
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I would assume that they did it to accomodate ego torches/lanterns. Or perhaps to cause dismay to the legions of good borgs who label and store precious slime molds.
__________________
a chunk of Bronze {These look tastier than they are. !E} 3 blank Parchments (Vellum) {No french novels please.} |
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#17 |
Knight
Join Date: Dec 2008
Posts: 649
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Just to put this out there, I'd love to have an OSX version of this.
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#18 | |
Rookie
Join Date: May 2007
Location: Canberra, Australia
Posts: 16
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Quote:
http://web.archive.org/web/200801061...te/andrew.html |
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#19 |
Rookie
Join Date: Dec 2007
Posts: 14
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Some comments
Ok, well after almost a week of borg activity, I thought I'd post a few things I've noticed. When reviewing the borg log, it struck me that the borg really sucks at playing mages. They die usually by level one or two. Now, obviously mages are more squishy, but that's why they are played differently, especially at low levels. What I'm wondering is if the borg is programmed to play mages differently in order to account for their general squishiness, and if so how.
Warriors, Paladins, and Rangers seem to do the best (although rogues sometimes do ok) but I've noticed a lot of them die towards the mid-20s (the highest so far was 27 when he died) and about 90% of these so far have died from hounds of one sort or another, so I wasn't sure if this was completely coincidental or if for some reason the various hounds cause some special difficulty for the borg's AI. Anyways, sorry for the WoT post, but I really enjoy your borg and just thought I would mention these couple of things. |
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#20 | |
Adept
Join Date: Jul 2007
Location: St George Utah, USA
Posts: 244
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borg apwhite |
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