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#1 |
Veteran
Join Date: Apr 2009
Location: Pisa / DL0
Posts: 1,027
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dmg/turn instead of dmg/blow
Feature request: the chardumps and the 'I'/'x' command could report dmg/turn (assuming all blows hit) for melee weapons instead of dmg/blow. So that we can all save a multiplication.
![]() Or is there an actual use for dmg/blow that does not require multiplying it by the number of blows/turn? |
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#2 | |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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#3 |
Angband Devteam member
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We could go so far as to show your % chance to hit this monster in melee, in the monster memory (once you know the monster's AC). That would save everybody working out their total melee score and doing the calculation themselves ...
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#4 |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,025
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I think this is the place for dmg/round. In the monster memory, once you know the AC, 'with your current weapon, you will do an average of xxx damage against this foe'
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#5 |
Veteran
Join Date: Apr 2009
Location: Pisa / DL0
Posts: 1,027
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Good point. While we are at it, would dmg/100 energy be better? I can think of arguments supporting both.
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#6 |
Angband Devteam member
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But do you want that calculation to assume that all attacks hit, or to multiply by the probability of each hit? For multiple blows the calculation of average damage gets quite complicated if you take misses into account. IMO it would be much simpler to show the % chance to hit and the average damage per hit (with energy per blow shown elsewhere).
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#7 | |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,025
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#8 | |
Angband Devteam member
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#9 |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,025
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I'd be content with chance to hit.
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#10 |
Knight
Join Date: Jul 2009
Posts: 702
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What I have been thinking of doing is change all mentions of blows/round into either energy/blow or damage/100 energy. Also will change extra hit into -% energy/blow cost so can forget blows/round for good ...
With current system I'd love a simple avg dmg / 100 energy value shown so can compare weapons, and that hit chance on monster recall sounds great too. Those are enough, no need for the combined hitchance * avg dmg to be honest... |
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