![]() |
#1 |
Apprentice
Join Date: May 2007
Posts: 66
![]() |
FuryBand Gold Beta Release
EDIT: Correct download link now....
Well, I'm working on a gold/final release of FuryBand. A lot of the major bugs have been fixed (special thanks to Zop for all the C changes that were beyond me), a lot of things have been rebalanced, and a new game mode for those who want a bigger challenge. You can download it here: http://www.furytech.net/furybandgold.zip Please leave comments, suggestions, and bugs.... Here is the changelog Class/race changes Increased the level at which Jedi get AutoID and Precognition Increased the level at which Berserkers get AutoID Decreased the level at which Berserkers get Berserkers Recall Jedi cannot have gods or pray Dragons get -200 to sneakiness modifier Berserkers now Aggravate Jedi can ONLY wield lightsabers now as weapons Non-jedi characters can't wear jedi robes or lightsabers Mutants get -2 to speed at start Mutants now have 4 ring slots Easterlings start with antimagic Berserkers get stunning blows skill Skill Changes Increased the Basilisk Kill power level to 40, and Kill Monsters power to 50 Jedi-Dodge now increases the Jedi skill Jedi no longer given by FF Glowing Orb o' Light increased to Level 25, since it's pretty devestating a level 1 power Object Changes Most of the objects now have a description Staffs of Wings of the Winds and Wands of the Essence of Speed no longer give bonuses to speed when wielded Removed the map of forodwaith Bug Fixes Battle Scarred Veteran and Mean Looking Mercenary now have proper hitpoints. No more UBERnasty Town monsters Most monsters now give the correct experience, no more mega xp from killing simple monsters (Thanks to Zop) Various other bugs and nuisances fixed by Zop Chiokovos no longer have : in front of the name Engine Fixes ALL weapons now attack for multiarmed characters (Thanks to Zop) New Module "The Gauntlet", one dungeon (with monsters leveled to twice the player level), uber-classes, no way up, no towns, how deep can you go? The ADJUST_LEVEL_PLAYER flag for dungeons works now. Makes all monsters Player Level * 2. Last edited by The GP Fury; November 18, 2007 at 16:47. |
![]() |
![]() |
![]() |
#2 |
Veteran
Join Date: Jun 2007
Posts: 1,393
![]() |
A bug: It still uses the ToME save directory of ~/.tome/2.3. See config.h (PRIVATE_USER_PATH) and defines.h (USER_PATH_VERSION).
|
![]() |
![]() |
![]() |
#3 |
Apprentice
Join Date: May 2007
Posts: 66
![]() |
Alright, it's fixed locally, I'll upload when I have more stuff fixed.
Thanks, |
![]() |
![]() |
![]() |
#4 |
Apprentice
Join Date: May 2007
Posts: 66
![]() |
Another update, same link as above
Changelog Class/race changes Increased the level at which Jedi get AutoID and Precognition Increased the level at which Berserkers get AutoID Decreased the level at which Berserkers get Berserkers Recall Jedi cannot have gods or pray Dragons get -200 to sneakiness modifier Berserkers now Aggravate Jedi can ONLY wield lightsabers now as weapons Non-jedi characters can't wear jedi robes or lightsabers Mutants get -2 to speed at start Mutants now have 4 ring slots Easterlings start with antimagic Berserkers get stunning blows skill Jedi get to pick their choice of lightsaber at start Phase-warriors get Wraith at level 15 instead of level 25 Skill Changes Increased the Basilisk Kill power level to 40, and Kill Monsters power to 50 Jedi-Dodge now increases the Jedi skill Jedi no longer given by FF Glowing Orb o' Light increased to Level 25, since it's pretty devestating a level 1 power Increased the mana usage and failrate for the Basilisk kill monsters power Jedi Lightening bolt has a chance to fire a beam Force Push and Pull now to BALL instead of BOLT Decreased the fail rate of Force Kill Object Changes Most of the objects now have a description Staffs of Wings of the Winds and Wands of the Essence of Speed no longer give bonuses to speed when wielded Removed the map of forodwaith Greatly increased the rarity and depth of Deathly, Light, and Chargeable items Increased the depths of some of the randart powers Jedi items are now found much deeper and are rarer Increased the depth of Psychoactive skins Bug Fixes Battle Scarred Veteran and Mean Looking Mercenary now have proper hitpoints. No more UBERnasty Town monsters Most monsters now give the correct experience, no more mega xp from killing simple monsters (Thanks to Zop) Various other bugs and nuisances fixed by Zop Chiokovos no longer have : in front of the name Engine Fixes ALL weapons now attack for multiarmed characters (Thanks to Zop) New Module "Furyband G", one dungeon, uber-classes, no towns, how deep can you go? The ADJUST_LEVEL_PLAYER flag for dungeons works now. Makes all monsters Player Level * 2. No longer uses tome as the path internally |
![]() |
![]() |
![]() |
#5 |
Veteran
Join Date: Jun 2007
Posts: 1,393
![]() |
Hum... the source which you include doesn't seem to be up to date at all :/.
|
![]() |
![]() |
![]() |
#6 |
Apprentice
Join Date: May 2007
Posts: 66
![]() |
Oh my...I'm an idiot.
www.furytech.net/furybandgold.zip Gave the wrong link all along....sorry about that.... |
![]() |
![]() |
![]() |
#7 |
Veteran
Join Date: Jun 2007
Posts: 1,393
![]() |
Thanks. Btw, I think you might be interested in this post:
http://forum.t-o-m-e.net/viewtopic.php?t=13564 for an almost trivial solution to some of the 64-bit problems. |
![]() |
![]() |
![]() |
#8 |
Veteran
Join Date: Jun 2007
Posts: 1,393
![]() |
EDIT: Removed bogus bug report. I had just forgotten to remove the *.raw files after recompiling for 32-bit. Sorry.
Last edited by AnonymousHero; November 18, 2007 at 17:47. |
![]() |
![]() |
![]() |
#9 |
Apprentice
Join Date: May 2007
Posts: 66
![]() |
Another update...fixes some more bugs and balances and stuff.
http://www.furytech.net/furybandgold.zip Class/race changes Increased the level at which Jedi get AutoID and Precognition Increased the level at which Berserkers get AutoID Decreased the level at which Berserkers get Berserkers Recall Jedi cannot have gods or pray Dragons get -200 to sneakiness modifier Berserkers now Aggravate Jedi can ONLY wield lightsabers now as weapons Non-jedi characters can't wear jedi robes or lightsabers Mutants get -2 to speed at start Mutants now have 4 ring slots Easterlings start with antimagic Berserkers get stunning blows skill Jedi get to pick their choice of lightsaber at start Phase-warriors get Wraith at level 15 instead of level 25 Nightwalkers get a a little more intelligence and wisdom at start Ettins only have 2 arms, not 4 Gugs get boulder throwing Nagas have 1 set of arms, 2 heads, and only -2 to speed 2 Headed Hydras now have Hydra-combat as their melee rather than barehand Skill Changes Increased the Basilisk Kill power level to 40, and Kill Monsters power to 50 Jedi-Dodge now increases the Jedi skill Jedi no longer given by FF Glowing Orb o' Light increased to Level 25, since it's pretty devestating a level 1 power Increased the mana usage and failrate for the Basilisk kill monsters power Jedi Lightening bolt has a chance to fire a beam Force Push and Pull now to BALL instead of BOLT Decreased the fail rate of Force Kill Minor adjustment to spider-combat Object Changes Most of the objects now have a description Staffs of Wings of the Winds and Wands of the Essence of Speed no longer give bonuses to speed when wielded Removed the Map of Forodwaith Greatly increased the rarity and depth of Deathly, Light, and Chargeable items Increased the depths of some of the randart powers Jedi items are now found much deeper and are rarer Increased the depth of Psychoactive skins Bug Fixes Battle Scarred Veteran and Mean Looking Mercenary now have proper hitpoints. No more UBERnasty Town monsters Most monsters now give the correct experience, no more mega xp from killing simple monsters (Thanks to Zop) Various other bugs and nuisances fixed by Zop Chiokovos no longer have : in front of the name Engine Fixes ALL weapons now attack for multiarmed characters (Thanks to Zop) New Module "Furyband G", one dungeon, uber-classes, no towns, how deep can you go? The ADJUST_LEVEL_PLAYER flag for dungeons works now. Makes all monsters Player Level * 2. No longer uses tome as the path internally Furyband G can now load saved games |
![]() |
![]() |
![]() |
#10 |
Apprentice
Join Date: May 2007
Posts: 66
![]() |
Another new bugfix release....
Fixes Hydra combat, levelling to 75 should work correctly now, some more random balance adjustments, and damages show up correctly in the char sheet and compare weapons screens. http://www.furytech.net/furybandgold.zip |
![]() |
![]() |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Display Modes | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
reactions to changes in new V release | will_asher | Vanilla | 50 | April 9, 2008 18:47 |
Unangband release imminent | andrewdoull | Variants | 0 | October 20, 2007 23:59 |