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#1 |
Rookie
Join Date: Jun 2010
Posts: 7
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Suggestion: "trophy case"
It feels wrong to leave artifacts of massive power and historical importance lying on the ground in town or in the dungeon. I understand that the player's inventory, home and personal, must be limited, but it would be cool to have a "trophy case" accessible from the home which a player can retire items to. Items put in the case could not be taken out ever again.
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#2 | |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,856
Donated: $40
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The trophy case is often called the "Mathom House" in variants.
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#3 |
Adept
Join Date: Jul 2007
Posts: 217
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isn't that basically the object knowledge menu? or character history?
dave |
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#4 |
Swordsman
Join Date: Apr 2010
Location: Washington state USA
Posts: 460
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I think this is a cool idea.
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#5 |
Swordsman
Join Date: Feb 2010
Posts: 405
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fyonn, it's not quite the same thing. It's really a psychological point for the players. We *like*, for example, the Phial, and we don't want to just throw it away when we find the Star or the Arkenstone. But there may not be enough room for it in your house; there's no way you'll ever go back to it, so there's no equipment-swap reason to keep it. So what do you do with it, toss it aside casually like yet another +3,+3 whip?
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#6 |
Adept
Join Date: Dec 2007
Posts: 167
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But if you don't toss it in the dungeon, how does the next adventurer find it? She needs to light the dungeon too. That's the only part I'm missing. If you bogart all the artifacts you are depriving a generation.
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#7 |
Knight
Join Date: Jul 2009
Posts: 702
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How does the next adventurer kill Morgoth after you killed Morgoth?
![]() This is an old idea that resurfaces every now and then apparently. Last time I think it was me. =P And I'd still like one ... Another entrance to your home building, and can only drop, but can destroy (so can destroy accidentally dropped items so that potions of ccw is not with all those artifacts =)) |
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#8 |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,025
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I would rather have the 'destroy' command work for artifacts. Have these artifacts be accessible for viewing through the object menu (I think they already are) and *possibly* place their description in the char-dump.
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#9 |
Adept
Join Date: Jan 2009
Location: BC, Canada
Age: 47
Posts: 227
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It would be cool if some stats/info became attached to anything in the trophy room: where it was picked up, how many monsters killed with a weapon, how many activations, which dlvls it was used on, etc. Personally, I am sucker for stuff like that. I have no idea if it would be a nightmare to program...
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#10 | |
Swordsman
Join Date: Nov 2008
Posts: 434
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