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#1 |
Adept
Join Date: Aug 2007
Posts: 182
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Minor display glitch in 3.0.9
My Gnome Mage, Telethel, is still alive, but I've been too busy doing other stuff to play much of late. Killed Glaurung this morning, though.
![]() However the point of this particular post is to highlight a (very) slight issue with the display. I use four visible windows, with Term-2 displaying current equipment in the bottom left of my screen. Hopefully this rather crude .jpg image will help show the problem: ![]() You should be able to make out a slight problem with the way Dal-i-thalion is displayed in this window. Having had a quick look at the issue tracker on rephial.org (not that I understand much of it!) I think this problem may already be known, but I thought I'd better report this just in case. Edit: I should mention that this is in Windows XP. Last edited by Dragonboneman; October 22, 2007 at 22:36. |
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#2 | |
Unangband maintainer
Join Date: Apr 2007
Location: Sydney, Australia
Age: 49
Posts: 872
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Quote:
(Now I'm showing my age / bad taste in movies).
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The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more- In UnAngband, the level dives you. ASCII Dreams: http://roguelikedeveloper.blogspot.com Unangband: http://unangband.blogspot.com |
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#3 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 58
Posts: 9,560
Donated: $60
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Oooh, yes. I mean, what are you talking about?
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#4 |
Adept
Join Date: Aug 2007
Posts: 182
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Wow, thanks for your help, guys. Reminiscing over a fictional robot that had less RAM than my laptop yet somehow achieved sentience really cleared that up!
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#5 | |
Adept
Join Date: Jun 2007
Location: North of England.
Posts: 211
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Quote:
![]() DISCLAIMER:- The author takes no responsibility for expensive equipment damaged due to proximity with harsh atmospheric conditions.
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You sold a Broken Sword (1d2) (-2,-4) {average} (j) for 1 gold. The shopkeeper howls in agony! You say "Dude, the clue is in the name...". |
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#6 |
Angband Devteam member
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Meanwhile, back on planet Earth (which film btw? I'm halfway in age between Andrew and Nick, but it totally escaped me ....)
That display glitch is common to all windowing systems, and is ancient (it's been there since I started playing V2.9.0 at least). If you make the window wide enough, does it sort itself out? I can't remember, because I always just put up with it. If not, it's presumably not impossible to add code to allow it to use up available space if the window is wide enough. The only real consequence of it is that you can't see your inscriptions on long item names, which I guess makes a difference if you can't remember which was @A1 and which was @A2 etc. .... CC |
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#7 | ||
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 58
Posts: 9,560
Donated: $60
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Quote:
Quote:
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#8 | |
Adept
Join Date: Aug 2007
Posts: 182
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Quote:
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#9 | |
Knight
Join Date: Apr 2007
Posts: 590
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Quote:
I can see uses for not overwriting, but it's a design decision at the library level. |
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#10 |
Rookie
Join Date: Apr 2007
Posts: 10
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It's mainly because the equipment displaying code (display_equip in object1.c) writes each line of the equipment display as a combination of 5 lines, including an entirely separate line for '<--'.
Part of the reason is because historically, if you want to write something in a different color, you have to do it in a separate line. Hopefully, now that you can have color tags in the text, that section will get rewritten to only write to the screen once... |
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