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#1 |
Adept
Join Date: Jul 2009
Posts: 137
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Checking if walls are permanent or not with the look-function?
In 3.12, all permanent walls are brown instead of grey, except when it comes to vaults. The only way of checking vault walls (without spoiling yourself with the edit files) is trying to tunnel into them, and while walking around the vaults looking for a way in you'll probably wake lots of nasties up. I found out that a better way of locating the entrances is to cast Magic Mapping and then use the look command and mouse-click on the wall tiles.
Do you consider this a bug that's cheap to take advantage of? Personally, I think making use of such quirks in Angband is okay. There are also quirks that work against you, like the combining of staves that leads to worse charge/staff ratio and thus higher weight and riskier recharging. Especially if you discovered the trick yourself I consider you worthy of using it, if someone else told you the trick, using it is a bit cheaper. I personally abstain from using birth options marked as cheating and using backup savefiles to come back from the dead, but anti-summoner corridors and stairscumming are fine by me. But each to his own, I totally respect Power Diver for his chivalrious code of honour and even though I think every win is impressive, no matter how many corridors dug or artifacts scummed for, Power Diver's skill is of course extra wonderful. |
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#2 |
Veteran
Join Date: Jun 2008
Location: Los Angeles
Posts: 1,069
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The permanent walls inside and surrounding vaults appear as brown to me like any other permanent walls. I'm on Vista.
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A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe A/FA W H- D c-- !f PV+++ s? d P++ M+ C- S+ I- !So B ac++ GHB? SQ? !RQ V F: |
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#3 |
Prophet
Join Date: Mar 2008
Posts: 2,799
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Sounds like a tile issue. One can change the char or color to distinguish different kinds of walls through the visuals menu. Also, if you go into targeting mode [press '*'] you can move the cursor to check which is permanent.
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#4 | |
Adept
Join Date: Jul 2009
Posts: 137
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Quote:
But now that I think of it, I'm not 100% sure I've encountered vaults yet in my first 3.12 game. I assumed I had run into vaults as I'm clvl 25, but then again I have poor detection and mostly stay near stairs in search for free action). Maybe I'm mixing up my memories with my 3.11 game (where both granite and permanent walls are grey). If so, sorry! However, it seems probable that those playing with tiles are suffering from inability to tell permanent walls from granite walls, someone should make an extra tile for the permanent ones. |
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#5 |
Prophet
Join Date: Mar 2008
Posts: 2,799
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#6 |
Veteran
Join Date: Jun 2008
Location: Los Angeles
Posts: 1,069
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Many of the vaults don't actually have permanent walls around them, even though they are vaults. Might that be the issue?
__________________
A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe A/FA W H- D c-- !f PV+++ s? d P++ M+ C- S+ I- !So B ac++ GHB? SQ? !RQ V F: |
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#7 | |
Adept
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