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#11 |
Adept
Join Date: Jul 2009
Posts: 164
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Okay, then it's totally useless by the time you get it. I'm not L45 yet, so I didn't know. Thanks for saving me from a big disappointment.
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#12 |
Adept
Join Date: Dec 2007
Posts: 113
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Here is the recharge code:
Code:
/* Extract the object "level" */ lev = k_info[o_ptr->k_idx].level; /* Recharge power */ i = (num + 100 - lev - (10 * (o_ptr->pval / o_ptr->number))) / 15; /* Back-fire */ if ((i <= 1) || one_in_(i)) lev above is the object depth. So basically this boils down to: (115 - depth - 10*charges) / 15 Your fail rate is 1 divided by the result of the above equation. _Healing is depth 70, so assuming 0 charges your fail is 1/(45/15) or 1/3. _Speed is depth 40, so 0 charges your fail is 1/(75/15) or 1/5. |
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#13 |
Rookie
Join Date: Mar 2010
Posts: 19
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I keep a copy on hand in order to destroy traps. I use it on chests and trap doors, because Paladins seem to be expert at falling through to the next level just after producing huge piles of loot.
Recharge is a real boon. I don't want to carry too many staves, because they are heavy. Using up and recharging Staves of Perception until they explode is a more efficient use of mana than using Perception itself, and recharging staves of Speed and Teleport makes all the difference after having charges drained by liches. Also, when you have Holy Infusions you have endless (+9, +9) ammo. You can push it higher, but this is convenient. Purifications and Healing is the least useful book in the end; Mushrooms of Restoring seem relatively easy to get hold of, and the spell is difficult to cast when your wisdom has been reduced. The healing spells there are weak compared to "Heal," and that is all you get out of it as a Paladin. |
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#14 | |
Adept
Join Date: Jul 2007
Posts: 217
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Quote:
now if it branded ammo like the mage's spell then it would have serious value. is it worth a look at the various spells at some point to determine whether they are still worth it? I know there's been some work to remove overpowering spells (and I still miss GoI), but what about other spells? much like the work on the artifact list, perhaps there could be some work to relook at the spells list too? dave |
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#15 |
Swordsman
Join Date: Feb 2010
Posts: 405
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Yes, IMO Elemental Brand is completely useless. If it was SL 25 (and could be found around DL 25)...its only value would be in taking magical weapons and making them fire/frost weapons, to get some more cash out of them. That's about it. Because by even 25th level, you're VERY likely to have a splendid or artifact weapon that beats just getting fire or frost damage. MAYBE, occasionally, if you found a lucky BoC that was also +10,+10, it might be worth using for a short while, but by DL 30 you're usually getting into much better-quality weapons.
I do use the spell to pop traps, because my dwarf priest isn't very good at that. I use Enchant Weapon a bit too, for arrows, but it's fairly limited. Remember: you don't usually find the book until around DL 60, IIRC; you're looking for +10,+14, branded, seeker or mithril arrows either at that point, or not terribly far into the future. I did use Enchant Armor on some boots of speed [+4] (+9)...but that was, again, rather unusual, and I could've improved them just as easily on my returns to town, via the shop. What else do I have to spend money on at that point? ![]() |
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#16 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,856
Donated: $40
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It was once marginally useful, prior to branding rings. A branded MoD (with any brand), is a pretty fine weapon. Branded BoC is also nice, but not as much, since it probably won't affect undead.
To make it worthwhile, it should work on any non-artifact weapon that doesn't already have a brand or slay, that is: Blessed and +Attacks. |
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#17 |
Adept
Join Date: Jul 2007
Posts: 217
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I don't think I've ever seen a blade of chaos or a mace of disruption... not that I'm a regular deep level player, but I have won once.
are there any other spells are useless by the time you get them? as for elemental brand, I feel that it should either become a much more low level spell, where it might be usable, or alternatively be applicable to missiles like the mage spell. I would prefer the latter I must admit, but I don't know if it would be considered unbalancing..? dave |
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#18 |
Prophet
Join Date: Mar 2008
Posts: 2,799
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Most priest spells are just filler. The question is not so much which spells are useless, but which entire books are useless.
That's not necessarily bad, since devoting fewer slots to books allows more slots for other things. A couple of rods of disarming is usually better than PB8, so be happy you can upgrade to a beam on disarming without losing a slot. |
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#19 |
Adept
Join Date: Jul 2007
Posts: 217
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I'd rather each book had 2-3 useful spells than just ditching entire books because there's no value in them. what do we need to do to bring some new value.. just redistribute the spells or come up with some new ones?
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#20 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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Adding new useful spells would make priests and paladins more powerful, and I've gotten the impression they're already among the easier classes to win with thanks to their healing spells. Redistributing spells so each book has some useful spells would probably end up nerfing the classes by pushing early useful spells to later books; however, it might mean that some of the useless spells in late books could be moved to early books and thus made briefly useful.
Here's the priest spell list, as taken from x-spell.c and then slightly reformatted. I've marked spells I don't think are useful (read: will be cast maybe twice per game) when the book is obtained with asterisks. It's been a long time since I played a priest or paladin, though, and to be quite honest I don't remember what all the spells do. Code:
Beginners Handbook DETECT_EVIL CURE_LIGHT_WOUNDS BLESS * REMOVE_FEAR CALL_LIGHT FIND_TRAPS DETECT_DOORS_STAIRS * SLOW_POISON Words of Wisdom * SCARE_MONSTER PORTAL CURE_SERIOUS_WOUNDS * CHANT * SANCTUARY SATISFY_HUNGER * REMOVE_CURSE RESIST_HEAT_COLD Chants and Blessings * NEUTRALIZE_POISON ORB_OF_DRAINING CURE_CRITICAL_WOUNDS SENSE_INVISIBLE PROTECTION_FROM_EVIL EARTHQUAKE SENSE_SURROUNDINGS CURE_MORTAL_WOUNDS TURN_UNDEAD Exorcism and Dispelling * PRAYER DISPEL_UNDEAD HEAL DISPEL_EVIL GLYPH_OF_WARDING HOLY_WORD Godly Insights * DETECT_MONSTERS DETECTION PERCEPTION * PROBING CLAIRVOYANCE Purifications and Healing * CURE_SERIOUS_WOUNDS2 * CURE_MORTAL_WOUNDS2 * HEALING RESTORATION * REMEMBRANCE Wrath of God * DISPEL_UNDEAD2 * DISPEL_EVIL2 BANISH_EVIL WORD_OF_DESTRUCTION * ANNIHILATION Holy Infusions * UNBARRING_WAYS * RECHARGING * DISPEL_CURSE * ENCHANT_WEAPON * ENCHANT_ARMOUR * ELEMENTAL_BRAND Ethereal openings BLINK TELEPORT_SELF TELEPORT_OTHER TELEPORT_LEVEL WORD_OF_RECALL ALTER_REALITY |
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