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#1 |
Rookie
Join Date: Apr 2007
Posts: 2
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Problem with blank walls in Vista
Not sure if this is a problem unique to Vista, haven't been able to try the latest Angband on other platforms, yet.
Basically, what is happening is that wall blocks are not showing up anywhere in the game, they are just black squares. They appear correctly when using graphics tiles, but I've always preferred regular text over the graphics tiles. Nostalgia, I guess. Anyway, here is what I mean: ![]() |
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#2 |
Apprentice
Join Date: Apr 2007
Location: Washington, DC Metropolitan Area
Age: 40
Posts: 77
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can't say for sure if that's a vista problem, but i don't get anything like that using any of the linux ports that i've tried (x11, gtk or gcu).
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Oh, Mr. Speaker, I had underestimated the tenderness of the feelings of the members opposite. --Barney Frank |
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#3 | |
Veteran
Join Date: Apr 2007
Posts: 1,951
Donated: $40
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Quote:
If it does, I'll have to ship the next release with this fix and hope no-one minds seeing hashes for walls instead of blocks of gray. |
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#4 |
Knight
Join Date: Apr 2007
Posts: 590
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No, this is not specific to Vista: WinXP has also been reported as affected.
I do not recall the specific workarounds for this, though. You might try running in a compatibility mode (Windows 2000 is not affected). |
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#5 |
Apprentice
Join Date: Apr 2007
Location: Washington, DC Metropolitan Area
Age: 40
Posts: 77
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isn't that what they're supposed to be in the first place?
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Oh, Mr. Speaker, I had underestimated the tenderness of the feelings of the members opposite. --Barney Frank |
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#6 |
Rookie
Join Date: Apr 2007
Posts: 6
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I have the same problem (Vista Business 32 bit). Setting compability mode to 2000 did not help for me but Takakarias trick fixed it for me.
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#7 | |
Rookie
Join Date: Apr 2007
Posts: 2
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Quote:
Also, FWIW, I had tried compatibility mode and that didn't affect anything. Thanks! |
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#8 |
Sangband maintainer
Join Date: Apr 2007
Location: Heavens only knows
Posts: 31
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This problem has been reported several times; I particularly recall a long discussion over how centered dots weren't appearing in WinXP.
The solution is twofold: Use custom fonts ... and fix the Windows port. Go to http://runegold.org/angband/xchar/for some custom font resources and related improvements for Angband and variants. One you download the fonts, and while you're waiting for the official Windows port to get squared away, rebooting your machine may help if you experience font glitches.
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#9 |
Scout
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What we should do is implement Unicode support and provide fonts with the necessary glyphs so we can do glyph substitution. This should fix the named issue, and it also lets us use accents on the various names that, properly speaking, should have them.
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"The Earth...is for the living. The dead have neither rights nor powers on it." -- Thomas Jefferson "Aim above morality. Be not simply good, be good for something." -- Mark Twain |
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#10 |
Administrator
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Wasn't this already done for NPP? There's heaps of funny looking characters in that game.
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