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#1 |
Angband Devteam member
Join Date: Aug 2008
Location: Philadelphia, PA, USA
Age: 43
Posts: 1,517
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Does object recall work?
As far as I can tell, the object recall subwindow doesn't do anything.
In the past, I remember that it would display stuff. At this point, I can't get it to ever do anything (inspecting items, casting spells, browsing spell books, target items on the ground, etc). I also can't find any code in HEAD that actually draws it (although this is probably just my own ignorance). Can someone enlighten me? I saw a bug in Trac which wanted to make this subwindow more useful and figured I'd work on it. Once I realized I had no idea if it did anything, I decided to check here first. EDIT: I just realized I should have chosen a better subject. Sigh. |
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#2 | |
Veteran
Join Date: Apr 2007
Posts: 1,951
Donated: $40
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takkaria whispers something about options. -more- |
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#3 |
Swordsman
Join Date: Apr 2007
Posts: 441
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At one point it displayed the contents of the last spellbook you cast from or browsed.
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One Ring to rule them all. One Ring to bind them.
One Ring to bring them all and in the darkness interrupt the movie. |
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#4 |
Angband Devteam member
Join Date: Aug 2008
Location: Philadelphia, PA, USA
Age: 43
Posts: 1,517
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So what would a good behavior be? I propose this:
When one (I)nspects an item in the inventory or on the floor, that description is drawn to the subwindow. When one (b)rowses a book, or casts a spell, the spell list of that book is drawn to the subwindow. Optionally: When one picks up an item, the description is drawn to the subwindow. Also, I think that item descriptions should include their weight (at least for the purposes of the subwindow, if not in general). Does this seem useful? Would it be better to get rid of this subwindow entirely? |
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#5 | |
Angband Devteam member
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inventory equipment char info (stats, skills etc.) char extra (resists etc.) overhead view of whole level recent messages monster recall visible monster list ... so I'm already one short. What do you go without if you use a window for object recall?? |
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#6 |
Knight
Join Date: Jan 2009
Posts: 657
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Personally I only use three.
inventory recent messages monster recall My monitor isn't big enough for more than that. Object recall certainly wouldn't replace one of those.
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Currently turning (Angband) Japanese. |
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#7 |
Swordsman
Join Date: Apr 2007
Posts: 441
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The inventory/equip windows swap mode with a keystroke. I never use the map window. Monster recall is available in targeting or look and it isn't allways going to display the monster you're interested in so you'll have to use look anyways.
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One Ring to rule them all. One Ring to bind them.
One Ring to bring them all and in the darkness interrupt the movie. |
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#8 |
Angband Devteam member
Join Date: Aug 2008
Location: Philadelphia, PA, USA
Age: 43
Posts: 1,517
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The subwindows I currently use most are:
Messages Monster List Item List That said, I only gave this subwindow thought because I saw a Trac ticket about improving it. If the consensus is that no one uses it or that it isn't useful, then I guess we should remove it. If object recall isn't useful, it raises the next question: is there a more useful kind of subwindow that could be added in place of it? |
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#9 | ||
Angband Devteam member
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Which keystroke? I will try this out, but I often find myself wanting to see both at once.
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#10 | |
Knight
Join Date: Jan 2009
Posts: 657
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Currently turning (Angband) Japanese. |
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