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Old January 28, 2009, 22:35   #1
Slick
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3.1.0 bugs

I quickly scanned the bug tracker and didn't see these:

1) Sometimes, items tagged with {=g} don't get automatically picked up. From my observations, this seems to happen most often when @ is orange/red and the hitpoint warning is on; never seen it happen with hitpoint warning off.

2) 3.1.0 range reduction on missile weapons is too restrictive as evidenced by wands/rods having much more range and monster ranged attacks also outdistance missile weapons. The ranges of all long range attacks should be reviewed for appropriateness. I can understand some things have longer ranges than others, but it just seems that missile launchers are now have too short a range when compared with other attacks.
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Old January 28, 2009, 22:45   #2
PaulBlay
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Quote:
Originally Posted by Slick View Post
1) Sometimes, items tagged with {=g} don't get automatically picked up. From my observations, this seems to happen most often when @ is orange/red and the hitpoint warning is on; never seen it happen with hitpoint warning off.
That's 'behaviour as designed'. The idea is that, if you're on the verge of death, you don't want to be automatically wasting time on picking up stuff rather than running for your life ;-). You can still manually pick them up.
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Old January 29, 2009, 02:00   #3
Slick
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Boy, I sure feel stupid on that one. It never crossed my mind that auto-pickup was using movement turns... Thanks for the answer anyway.

wow. I just reread my response. It sure sounded sarcastic, unintentionally. edited for content.

Last edited by Slick; January 29, 2009 at 03:16.
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Old January 29, 2009, 02:49   #4
CunningGabe
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Quote:
Originally Posted by Slick View Post
Boy, I sure feel stupid on that one. It never crossed my mind that auto-pickup was using movement turns... Thanks.
Don't feel too bad -- that question gets asked about once a month here
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Old January 29, 2009, 10:21   #5
takkaria
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Quote:
Originally Posted by CunningGabe View Post
Don't feel too bad -- that question gets asked about once a month here
Makes one wonder if autopickup should be a free action or not...
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Old January 29, 2009, 10:26   #6
PaulBlay
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Originally Posted by takkaria View Post
Makes one wonder if autopickup should be a free action or not...
If it is, the pickup should be a free action as well.
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Old January 30, 2009, 09:49   #7
ramela
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If you agree:

1) Autopickup shouldn't be "cheaper/better" option than regular pickup
2) Autopickup is a very convinient UI feature.

Why not make pickup a free action? IMO there is nothing wrong with putting ease/convinience of use before realism on such matters.
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Old January 30, 2009, 10:15   #8
PowerDiver
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If pickup took 0 energy, and dropping likewise took 0 energy, that would almost make up for losing the '-' command to step onto a pile and not pickup even though autopickup is on.
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Old January 30, 2009, 14:42   #9
Donald Jonker
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Quote:
Originally Posted by ramela View Post
If you agree:

1) Autopickup shouldn't be "cheaper/better" option than regular pickup
2) Autopickup is a very convinient UI feature.

Why not make pickup a free action? IMO there is nothing wrong with putting ease/convinience of use before realism on such matters.
This would have dangerous unintended consequences. It would encourage players to amass a pile of consumables/rods/wands onto a square at the end of their anti-summoning corridors or what have you, and make use of an effectively massive inventory... Although, I guess this is limited by how objects are distributed between adjacent tiles when dropped. Still, the potential is there for egregious abuse.
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Old January 30, 2009, 15:13   #10
Daniel Fishman
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Does using an object on the floor (quaffing a potion on the floor, for example) take as much energy as picking it up and then using it? If not, this is inconsistent.

Also, if picking up takes energy, autopickup can still be very dangerous:
Code:
D##
.##
.##
!.@
Say the ! are a stack of !Speed. Assuming these take 10 energy each to pick up (rather than 10 for the whole stack), the D could get two breaths quite easily even if the player has the same speed as the D.

Not quite sure, though, whether that justifies making picking up a free action.
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