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#1 |
Swordsman
Join Date: Feb 2008
Location: Boston, MA
Posts: 250
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Calling all maintainers: Debug command wishlist
Hi everybody,
I've just added some in-game help to the very useful debug commands (CTRL-A and then '?' accesses them, or you can look at debug.txt). I'd like to pick the brains of all the variant maintainers and coders for other debug commands you'd like to see. Here are a couple of command ideas off-hand: - Become 'unaware' of an object flavor. That is, you forget that "blue mushrooms" are "mushrooms of vigor" for example. - Shuffle stores. - Tweak an item by giving it whatever flags you want (I don't *think* this is currently possible, though you can directly tweak to-hit, to-dam, pval, etc). - Tweak a monster by giving it whatever flags you want. Given enough popular demand, I will try to implement the desired features ![]() |
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#2 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 58
Posts: 9,560
Donated: $60
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Maybe a command to find (whether by location or list number, or maybe both) all the monsters/objects of a particular index?
I can't think of any more at the moment; I'm sure they'll come to me when I need them, though...
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#3 |
Swordsman
Join Date: May 2007
Posts: 289
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#4 |
Swordsman
Join Date: Feb 2008
Location: Boston, MA
Posts: 250
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That doesn't really matter; using the debug commands marks your savefile. Besides, there are far more lucrative debug commands (such as the one that lets you create whatever artifact you want!)
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#5 |
Knight
Join Date: Apr 2007
Location: Surrey, UK
Age: 48
Posts: 870
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#6 | |
Veteran
Join Date: Apr 2007
Posts: 1,951
Donated: $40
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Quote:
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#7 |
Swordsman
Join Date: Feb 2008
Location: Boston, MA
Posts: 250
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That's a good idea. As a first pass, I'll make a prompt for the name of the artifact (or monster). It might be nice eventually to have at least a rudimentary menu set up as we do for item creation.
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