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#1 |
Veteran
Join Date: Apr 2007
Posts: 1,951
Donated: $40
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3.1-dev: Call for bugs and patches
I'm gearing up to put out a beta of 3.1 and then fairly shortly after, release a final 3.1. So, I'd like to request bugs, and patches.
I'd thus appreciate it if everyone who's been testing the nightlies or SVN grabbed the latest version and see if any bugs they've noticed or reported before are still there. The ones I know about already are: - walls are invisible under Vista - monsters meant to drop great items often don't - ring of escaping doesn't impair spellcasting or ranged attacks - invisible traps can be shown via "use visuals" - fear is a bit messed up stil - social status not reset on quickstart - reading rune of protection scrolls from the floor doesn't destroy the scroll - slow poison isn't always read in on restart Any others, please report away here. Also, to anyone with patches lying around that might be useful, I'm going to stop accepting patches for 3.1 fairly soon, so I'd appreciate knowing about them. I'm likely to do some file rearranging just before release, so if you don't get them to me fairly soon there might be some annoying work ahead for you. |
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#2 |
Angband Devteam member
Join Date: Aug 2008
Location: Philadelphia, PA, USA
Age: 43
Posts: 1,517
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I have some small patches in trac responding to issues there:
#483, #536, #644 Also, I just noticed a bug where after getting opened, chests stick around for awhile until the square is redrawn. Seems like a display refreshing bug. I'll try to see if I can figure it out. I've noticed this mostly in GCU mode (though I have no idea if it is limited to that). |
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#3 |
Swordsman
Join Date: Apr 2007
Location: Calgary
Age: 35
Posts: 327
Donated: $18.32
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On Macs, some preferences (eg. window size/location) are stored in net.thangorodrim.Angband.plist. Should/can this be updated to the new rephial site? The website name is stored in src/osx/Angband.xml.
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#4 |
Adept
Join Date: Sep 2007
Posts: 150
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Could we get a preview changelog in this thread, so people know what's making it in? And links to important bugs in the tracker?
It may make this thread a little more productive ![]() |
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#5 | |
Veteran
Join Date: Apr 2007
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Quote:
The list of remaining bugs for 3.1 on the tracker is at: http://dev.rephial.org/trac/query?st...ilestone=3.1.0 Not too many left now. |
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#6 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 58
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Quote:
EDIT: Meant to say - if this is out (even the beta) in time, I think the next comp should be one of these, preferably that highlights new stuff. Maybe a rogue?
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. Last edited by Nick; December 25, 2008 at 02:15. |
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#7 | |
Veteran
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Quote:
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#8 | |
Vanilla maintainer
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Yes, I've been watching the changes off and on - it just all looks very impressive when it's put in one spot.
Quote:
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#9 |
Knight
Join Date: May 2007
Location: US
Age: 46
Posts: 730
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Okay I noticed a possible bug playing the latest version of 3.1.0, I found a cloak, which later psudo-id'd as (magical) yet when I brought it up to town and identified it, it turned out to be a cloak (1,-4) with no special abilities. Do worthless unidentified objects psdu-id as magical?
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#10 |
Swordsman
Join Date: Apr 2007
Location: Calgary
Age: 35
Posts: 327
Donated: $18.32
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More-or-less. Now cursed items and the enchantment are not necessarily connected, so any non-cursed, non-ego, non-zero-enchantment will show up as {magical}. True "worthless" things like boots of annoyance should pseudo as {worthless}, and cursed items (meaning you can't unequip them - not that they're necessarily bad) pseudo as {cursed}.
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