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Old December 24, 2008, 05:47   #1
takkaria
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3.1-dev: Call for bugs and patches

I'm gearing up to put out a beta of 3.1 and then fairly shortly after, release a final 3.1. So, I'd like to request bugs, and patches.

I'd thus appreciate it if everyone who's been testing the nightlies or SVN grabbed the latest version and see if any bugs they've noticed or reported before are still there.

The ones I know about already are:
- walls are invisible under Vista
- monsters meant to drop great items often don't
- ring of escaping doesn't impair spellcasting or ranged attacks
- invisible traps can be shown via "use visuals"
- fear is a bit messed up stil
- social status not reset on quickstart
- reading rune of protection scrolls from the floor doesn't destroy the scroll
- slow poison isn't always read in on restart

Any others, please report away here. Also, to anyone with patches lying around that might be useful, I'm going to stop accepting patches for 3.1 fairly soon, so I'd appreciate knowing about them. I'm likely to do some file rearranging just before release, so if you don't get them to me fairly soon there might be some annoying work ahead for you.
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Old December 24, 2008, 16:31   #2
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I have some small patches in trac responding to issues there:

#483, #536, #644

Also, I just noticed a bug where after getting opened, chests stick around for awhile until the square is redrawn. Seems like a display refreshing bug. I'll try to see if I can figure it out. I've noticed this mostly in GCU mode (though I have no idea if it is limited to that).
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Old December 24, 2008, 20:15   #3
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On Macs, some preferences (eg. window size/location) are stored in net.thangorodrim.Angband.plist. Should/can this be updated to the new rephial site? The website name is stored in src/osx/Angband.xml.
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Old December 24, 2008, 20:19   #4
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Could we get a preview changelog in this thread, so people know what's making it in? And links to important bugs in the tracker?

It may make this thread a little more productive Thanks.
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Old December 24, 2008, 22:01   #5
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Quote:
Originally Posted by chem View Post
Could we get a preview changelog in this thread, so people know what's making it in? And links to important bugs in the tracker?

It may make this thread a little more productive Thanks.
The current changelog can be found at: http://dev.rephial.org/trac/browser/trunk/changes.txt

The list of remaining bugs for 3.1 on the tracker is at: http://dev.rephial.org/trac/query?st...ilestone=3.1.0

Not too many left now.
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Old December 25, 2008, 02:08   #6
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Quote:
Originally Posted by takkaria View Post
The current changelog can be found at: http://dev.rephial.org/trac/browser/trunk/changes.txt
This is awesome. I'm caught between admiration and annoyance that I'm now going to have to update my codebase...

EDIT: Meant to say - if this is out (even the beta) in time, I think the next comp should be one of these, preferably that highlights new stuff. Maybe a rogue?
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Old December 25, 2008, 03:29   #7
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Quote:
Originally Posted by Nick View Post
This is awesome. I'm caught between admiration and annoyance that I'm now going to have to update my codebase...

EDIT: Meant to say - if this is out (even the beta) in time, I think the next comp should be one of these, preferably that highlights new stuff. Maybe a rogue?
Note that's er, a summary. There's loads more stuff just glossed over or not mentioned at all--it's a pretty major update, I guess. This is why more regular releases are clearly a better idea, since I don't envy the task of updating to the V 3.1 codebase.
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Old December 25, 2008, 05:22   #8
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Originally Posted by takkaria View Post
Note that's er, a summary.
Yes, I've been watching the changes off and on - it just all looks very impressive when it's put in one spot.

Quote:
I don't envy the task of updating to the V 3.1 codebase.
I was feeling energetic a couple of hours ago when I wrote that, and the idea of documenting where everything had gone and then replacing all distinct V functions with their FA version seemed like a good idea. And I must say, it still does - although I am less sure about my follow-through. We'll just have to see. I did update to 3.0.8, so how bad can this be?
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Old January 2, 2009, 02:59   #9
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Okay I noticed a possible bug playing the latest version of 3.1.0, I found a cloak, which later psudo-id'd as (magical) yet when I brought it up to town and identified it, it turned out to be a cloak (1,-4) with no special abilities. Do worthless unidentified objects psdu-id as magical?
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Old January 2, 2009, 08:44   #10
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More-or-less. Now cursed items and the enchantment are not necessarily connected, so any non-cursed, non-ego, non-zero-enchantment will show up as {magical}. True "worthless" things like boots of annoyance should pseudo as {worthless}, and cursed items (meaning you can't unequip them - not that they're necessarily bad) pseudo as {cursed}.
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