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Old November 29, 2010, 17:47   #11
APWhite
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Quote:
Originally Posted by Timo Pietilä View Post
Fastest borg winner I got was High-Elf rogue with about 1.5M turns. That borg must have had some seriously lucky start with speed-items. Something like BoS+10 & Ringil & RoS very very early.

At that time real players used to use way way over million turns to win the game, so that was something extraordinary. Too bad I don't know what did he find and when.
Ya, and too bad my old ISP deleted the Winners page. It listed the various winners and the turn numbers.
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Old November 29, 2010, 17:55   #12
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Quote:
Originally Posted by APWhite View Post
We might be misunderstanding one another. Upon the death of the borg, continuous play mode will respawn a brand new, clevel one borg and he will start in town, naked. Just as if you started a new character yourself.

Is this what you were expecting or did you think that continuous play mode would do something different.
I think the problem is that "with borg mode off". If it turns that off, then it isn't continuous. I have a vague memory that I fought with this same issue once too. Can't remember what the solution was.
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Old November 30, 2010, 00:04   #13
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Hm, ok I tried it again and it worked just like you said. The first time I did it, however, it just started the same character back at the stairs like it normally would if you were playing and had cheat_live on. The character was still level 2 and had all his equipment.

I'm trying to think of why this could be. Is it because I had turned on cheat_live after activating borg mode? Is it because I had stopped the borg a few times to look at his stuff? I may have to do some investigating to figure this out.

At any rate, I just want to let you know how much I appreciate all your hard work on this. It's really nice for all us nerds who have nothing better to do on a rainy day. =)
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Old November 30, 2010, 01:47   #14
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Originally Posted by APWhite View Post
I will add this to the 'checkout' list. Spastic_searching can really help the borg. But IIRC, he is supposed to get bored and leave a level instead of using so much time searching. I will double check to make sure he is not using so much time. 14mill turns is orders of magnitude more than what it ought to be. There have been winners with 19million turns.

I spent the weekend updating the borg to work with the most recent version (312). There were +300 compiler errors. It now compiles and only takes one step before unhooking. I have to do a lot of work to get the new items added and accommodate for the 'effects'. Nothing looks too nasty yet. I hope the event handler was not messed with too much ::glaring eyes::
APWhite
Thanks for the reply Dr. White and again thanks for the countless hours I'm sure you have in this.

How about a flag in Borg.txt regarding the spastic searching? I actually tried to comment it out and recompile but having never compiled before, it get real ugly, real quick.

FYI, current ranger when I got home from work was searching endlessly on lvl 33 at chr lvl 31 and a turn count of 35.3 mil. My borg is searching waaay to much.

Thanks,
bja
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Old December 1, 2010, 00:50   #15
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Originally Posted by old_school View Post
Thanks for the reply Dr. White and again thanks for the countless hours I'm sure you have in this.

How about a flag in Borg.txt regarding the spastic searching? I actually tried to comment it out and recompile but having never compiled before, it get real ugly, real quick.

FYI, current ranger when I got home from work was searching endlessly on lvl 33 at chr lvl 31 and a turn count of 35.3 mil. My borg is searching waaay to much.

Thanks,
bja
That is so weird. Usually the spastic search will go on for a short time (about 100 turns or so) then he quits. It is level dependent too so he will do it much less when low clevel.

Borg312v2 update: It compiles and runs. I need to add the new items (shrooms and such) and rework many of the effects (heals and such). It looks like the ID process was revamped. Why are the stairs not being recognized by the borg? Did you move them out of the Feature and into something different?

BTW, You guys are killing me. Who decided it was a good idea to move torch fuel turns to the item->timeout instead of old school item->pval. I'm going to program the borg to spit on the pizza of the guys who decided to do that.

Andrew
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Old December 1, 2010, 01:42   #16
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Originally Posted by APWhite View Post
BTW, You guys are killing me. Who decided it was a good idea to move torch fuel turns to the item->timeout instead of old school item->pval. I'm going to program the borg to spit on the pizza of the guys who decided to do that.
I would assume that they did it to accomodate ego torches/lanterns. Or perhaps to cause dismay to the legions of good borgs who label and store precious slime molds.
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Old December 1, 2010, 19:05   #17
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Just to put this out there, I'd love to have an OSX version of this.
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Old December 1, 2010, 23:41   #18
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Originally Posted by APWhite View Post
Ya, and too bad my old ISP deleted the Winners page. It listed the various winners and the turn numbers.
The Wayback machine has some (?all) borg pages from 2008

http://web.archive.org/web/200801061...te/andrew.html
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Old December 3, 2010, 23:41   #19
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Some comments

Ok, well after almost a week of borg activity, I thought I'd post a few things I've noticed. When reviewing the borg log, it struck me that the borg really sucks at playing mages. They die usually by level one or two. Now, obviously mages are more squishy, but that's why they are played differently, especially at low levels. What I'm wondering is if the borg is programmed to play mages differently in order to account for their general squishiness, and if so how.

Warriors, Paladins, and Rangers seem to do the best (although rogues sometimes do ok) but I've noticed a lot of them die towards the mid-20s (the highest so far was 27 when he died) and about 90% of these so far have died from hounds of one sort or another, so I wasn't sure if this was completely coincidental or if for some reason the various hounds cause some special difficulty for the borg's AI.

Anyways, sorry for the WoT post, but I really enjoy your borg and just thought I would mention these couple of things.
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Old December 6, 2010, 22:03   #20
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Originally Posted by Cyrlous View Post
Ok, well after almost a week of borg activity, I thought I'd post a few things I've noticed. When reviewing the borg log, it struck me that the borg really sucks at playing mages. They die usually by level one or two. Now, obviously mages are more squishy, but that's why they are played differently, especially at low levels. What I'm wondering is if the borg is programmed to play mages differently in order to account for their general squishiness, and if so how.

Warriors, Paladins, and Rangers seem to do the best (although rogues sometimes do ok) but I've noticed a lot of them die towards the mid-20s (the highest so far was 27 when he died) and about 90% of these so far have died from hounds of one sort or another, so I wasn't sure if this was completely coincidental or if for some reason the various hounds cause some special difficulty for the borg's AI.

Anyways, sorry for the WoT post, but I really enjoy your borg and just thought I would mention these couple of things.
There are several class based strategies peppered throughout the code.
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