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Old March 17, 2010, 20:38   #1
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Question Holy Infusions

So I just found Holy Infusions on the floor of a mildly interesting looking level at 2550 ft. I'm a priest.

What's the deal with Holy Infusions? None of the spells in it look terribly useful to me, and this is the #2 best book in the game?
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Old March 17, 2010, 20:53   #2
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Kind of equivalent to Tenser's for mages.
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Old March 17, 2010, 22:59   #3
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It is kind of a disappointment after books 5-7. Some of the spells are useful, however. Elemental Brand is obviously useful, but is level 45. Recharging is useful once you have things that are worth 20 mana to recharge. For example, I have a rod of restoration which recharges very slowly. If it's not recharged then I can cast Restoration or Remembrance, for 70 mana each, or 20 to recharge the rod. Also, the best staves seem to come with very few charges.
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Old March 17, 2010, 23:05   #4
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How reliable is that Recharging spell? I tried it once so far - on a wand of dragon's breath, and it promptly blowed it up. I've been very conservative with my stack of Speed staves, and if the recharge spell will blow them up often, I'm gonna keep tight about them...
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Old March 17, 2010, 23:42   #5
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How reliable is that Recharging spell? I tried it once so far - on a wand of dragon's breath, and it promptly blowed it up. I've been very conservative with my stack of Speed staves, and if the recharge spell will blow them up often, I'm gonna keep tight about them...
The scrolls are a lot more reliable unless you have the mage's greater recharge spell. Use scrolls or greater recharge if you care about losing the item.

If I read Hugo's spoilers correctly, 1/4 to destroy with priest spell and 1/7 with the scroll. It gets much worse if the item being recharged is not empty. In a stack, #charges < #items counts as an empty item to recharge.
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Old March 17, 2010, 23:45   #6
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Is that 1/4 factor flat over object level? I mean, intuitively I would expect deeper staves to be harder to recharge than the shallower ones. Is this not the case?
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Old March 17, 2010, 23:56   #7
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Best case, recharging destroys the staff/wand about 1/8 of the time if I am interpreting the code in spells2.c correctly.

Fail rate goes up when the device's native depth goes up, and when the device has more charges.

Looks like staff of Speed will be destroyed about 1/5 of the time with 0 charges, 1/4 of the time with 1 charge, 1/3 of the time with 2 charges.

About 1/4 for *Destruction* and 1/3 for Healing.
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Old March 18, 2010, 00:31   #8
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Is that 1/4 factor flat over object level? I mean, intuitively I would expect deeper staves to be harder to recharge than the shallower ones. Is this not the case?
I was assuming a level 50 item. Anything deeper than 50 used to count as 50 in most places, though perhaps that changed or I am confused. I made a mistake in that staff of speed is a level 40 item, not 50 as I presumed. Awldune is presumably right about the speed recharge I'm not sure he is right about the deeper staves, but I may be confusing activation with recharge and/or past vs present in regards to a level 50 cutoff.
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Old March 18, 2010, 00:38   #9
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Elemental Brand is obviously useful
Do not confuse the Priest spell with the spell from Tenser's: the divine variety simply converts a wielded non-ego melee weapon into "of Flame" or "of Frost." The magic spell is the only one that gives you branded ammo.
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Old March 18, 2010, 01:05   #10
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It is kind of a disappointment after books 5-7. Some of the spells are useful, however. Elemental Brand is obviously useful, but is level 45. Recharging is useful once you have things that are worth 20 mana to recharge. For example, I have a rod of restoration which recharges very slowly. If it's not recharged then I can cast Restoration or Remembrance, for 70 mana each, or 20 to recharge the rod. Also, the best staves seem to come with very few charges.
Recharging rods seems not to work. I thought it used to, or am I confusing V and O again?
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