|
![]() |
#1 |
Apprentice
Join Date: Jan 2008
Posts: 83
![]() |
Question about the nightly builds
What's the difference between angband-2008-01-06-con.zip and angband-2008-01-06.zip
|
![]() |
![]() |
![]() |
#2 |
Apprentice
Join Date: Jan 2008
Posts: 83
![]() |
Well, I tried copying the angband.exe file from angband-2008-01-06.zip into the stable version's folder, but that generates a parse error in objects.txt at line 98, even after deleting everything in lib/data. How do I get the nightly builds working? Has there been changes made to the objects.txt file format?
|
![]() |
![]() |
![]() |
#3 | |
Veteran
Join Date: Apr 2007
Posts: 1,951
Donated: $40
![]() |
Quote:
The "con" version is the console version, like the "con" version for 3.0.9. |
|
![]() |
![]() |
![]() |
#4 | |
Apprentice
Join Date: Jan 2008
Posts: 83
![]() |
Quote:
My bad. |
|
![]() |
![]() |
![]() |
#5 |
Apprentice
Join Date: Jan 2008
Posts: 83
![]() |
So, autoscum and level feelings are dead in the new version? I always disliked the idea of having level feelings, connected stairs, the black market, Farmer Maggot, and townspeople dropping cash and items, but having vaults and pits more often seemed like a good idea.
Has there been any change to the dungeon creation code? |
![]() |
![]() |
![]() |
#6 |
Scout
Join Date: Dec 2007
Age: 47
Posts: 37
![]() |
Connected stairs are a no brainer. Connected stairs are just needed...not to scum, but for conformity. Unless you want to make stairs just holes in the floor and you fall down them and take damage every time you drop a level it does not make sense for the staircase you just descended to simply disappear....unless you want to make it a trap option or a special peculiarity of some levels.
The Blackmarket could go...I simply NEVER find anything of interest there that I can afford until late in the game...but buy then I usually do not need the stuff they have. Farmer Maggot has never dropped anything nice for me in all the years I've played band. The best think I can remember ever getting from him was a +1+1 broadsword. ...but that being said the townspeople should not be killable unless they are thieves. Level feelings always seemed like a built in cheat to me. I don't mind that they could be gone. O. |
![]() |
![]() |
![]() |
#7 | |
Veteran
Join Date: Apr 2007
Posts: 1,951
Donated: $40
![]() |
Quote:
|
|
![]() |
![]() |
![]() |
#8 |
Swordsman
Join Date: Apr 2007
Location: Calgary
Age: 35
Posts: 327
Donated: $18.32
![]() |
The black market occasionally has !oSpeed which are very useful and affordable for early chars. Also, rings of FA or STR, and rod/wands of Teleport other are often useful to buy early. I pretty much never ever buy weapons or armour from the BM though - I think that reducing both the buy and sell costs of magical weapons would largely reduce the 'too much gold' problem and increase usefulness of the BM.
|
![]() |
![]() |
![]() |
#9 |
Apprentice
Join Date: Jul 2007
Posts: 80
![]() |
i guess the BM is more useful to those of us that don't dive quickly, it's a toss up as to whether i'll find FA first in the dungeon or the BM. connected stairs is something i'd really not rather do without. i've noticed in the nightlies tho, maggot isn't seeming to drop anything Good at all, thats a little bit of a bummer, but really has very little affect on play at all
|
![]() |
![]() |
![]() |
#10 | |
Veteran
Join Date: Apr 2007
Posts: 1,951
Donated: $40
![]() |
Quote:
|
|
![]() |
![]() |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Display Modes | |
|
|