Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

Reply
 
Thread Tools Display Modes
Old March 20, 2021, 22:09   #1
bughunter
Adept
 
Join Date: Nov 2019
Location: Pasadena CA
Posts: 141
bughunter is on a distinguished road
Level exploring strategies w/o mapping?

In the early game, most @ don't have the luxury of an endless supply of ?Magic Mapping or suchlike. How do you play?

Starting spellbooks give access to "Find Traps, Doors, and Stairs" and "Detect Evil" or "Detect Monsters" that give pure or hybrid spellcasters some clues as to the level layout.

If the level's treasure feeling is low, I'll just head for the nearest >. These are pretty trivial cases.

But if it's high, I've long stuck to the old dungeoneer's "Right Hand Rule" - Follow the right hand wall, and take the first unexplored door or corridor on the right.

It never seemed efficient, though, resulting in a lot of loops and leaving branches I needed to backtrack and explore.

Lately, though, I've been trying a new tactic: explore the paths that map out the perimeter of the level first. It seems to be somewhat more efficient, avoids many looping exploration routes, and leaves the last unmapped areas towards the middle of the level, which are usually more connected.

Other tactics:
  • When encountering a room, I'll light it or explore the perimeter, and continue with the first unexplored exit that fits the algorithm.
  • I'll make exceptions to the RH or Perimeter rule to map out obvious short corridors connecting to already explored sections to make sure I didn't miss that ! or ? bumping up the feeling.
  • If @ has a "detect" ability, I'll first choose to eliminate any awakened threats, like f's or Z's or to avoid OOD uniques and pits of caffeinated kobold shaman.
  • If @ has a means to detect treasure, that usually directs my exploration if I haven't decided to just find the nearest >.

Any other strategies or tactics you find helpful?

(I've been playing a lot of early game lately lol)
bughunter is offline   Reply With Quote
Old March 21, 2021, 00:20   #2
Pete Mack
Prophet
 
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,858
Donated: $40
Pete Mack will become famous soon enough
Without any detection at all, I explore as vertically as possible from one side to the other. Since stairs are tucked away, you need to be systematic.
Pete Mack is offline   Reply With Quote
Old March 21, 2021, 08:49   #3
Selkie
Swordsman
 
Join Date: Aug 2020
Location: London
Posts: 434
Selkie is on a distinguished road
Nothing like a double shot of caffeinated kobold shaman to start the day.

I've often wondered the best way to explore the dungeon blind. I'm totally erratic and bounce around a level like a pinball. I've found no consistent method for discovering stair location.
Selkie is offline   Reply With Quote
Old March 21, 2021, 12:06   #4
Pete Mack
Prophet
 
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,858
Donated: $40
Pete Mack will become famous soon enough
@selkie--
So long as you are thorough in each section, that's fine. But I really hate exploring the whole level, then realizing there's a little tag of hallway i missed all the way back on the other side
Pete Mack is offline   Reply With Quote
Old March 21, 2021, 14:44   #5
Sky
Veteran
 
Join Date: Oct 2016
Location: London-ish
Age: 51
Posts: 2,251
Sky will become famous soon enough
i try to get to the bottom edge. Any edge really, but i generally start from the bottom.

Looking for stairs is rarely an issue for me. I first want the LF to pop out, so that takes a bit of exploring.
__________________
"i can take this dracolich"
Sky is offline   Reply With Quote
Old March 21, 2021, 16:25   #6
tangar
Knight
 
tangar's Avatar
 
Join Date: Mar 2015
Posts: 989
tangar is on a distinguished road
in Tangaria all mapping are heavely restricted:
1) reduced radius
2) when you cast any spell (or scroll) to map - you hallucinate for some time.
so you use Magic Mapping only in crucial places where you _need_ to know exact layout.. also add to it disconnected stairs

I prefer to explore from corner all way round level; and a the end I look in the middle. It gives good chances to teleport away from danger.
__________________
https://tangaria.com - Angband multiplayer variant
tangaria.com/variants - Angband variants table
tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽
youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian
tangar is offline   Reply With Quote
Old March 21, 2021, 19:00   #7
bughunter
Adept
 
Join Date: Nov 2019
Location: Pasadena CA
Posts: 141
bughunter is on a distinguished road
Quote:
Originally Posted by tangar View Post
I prefer to explore from corner all way round level; and a the end I look in the middle. It gives good chances to teleport away from danger.
That's a good strategy, I notice Teleport and Teleport Other tend to put the target at the far end of the dungeon (speculatively, I suspect statistical bunching due to the average random distance being on the order of the dungeon width, or larger). Not always, but frequently enough to be noticeable.

So, if you stay at the edges, you'll get more separation between you and the baddie out of -TO or _Tele, and more time to recover or reach the stairs.

Adding that one to the list.
bughunter is offline   Reply With Quote
Old March 22, 2021, 12:22   #8
Grotug
Veteran
 
Join Date: Nov 2013
Posts: 1,619
Grotug is on a distinguished road
I have no system of exploring and am pretty bad at it generally:

https://youtu.be/eTejFCLD6u0
__________________
Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

Detailed account of my Ironman win here.

"My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix
Grotug is offline   Reply With Quote
Old March 23, 2021, 18:36   #9
Ingwe Ingweron
Veteran
 
Join Date: Jan 2009
Location: Manhattan Beach, CA
Posts: 2,128
Ingwe Ingweron is on a distinguished road
Find the downstairs, get a Treasure level feeling, descend.
__________________
“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are Dead
Ingwe Ingweron is offline   Reply With Quote
Old March 23, 2021, 21:19   #10
Selkie
Swordsman
 
Join Date: Aug 2020
Location: London
Posts: 434
Selkie is on a distinguished road
Quote:
Originally Posted by Grotug View Post
I have no system of exploring and am pretty bad at it generally:

https://youtu.be/eTejFCLD6u0
Your videos are so funny. I was feeling your pain in the Pacman level, the very last square!
Selkie is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Randarts and light sources--mapping? Egavactip Vanilla 14 December 6, 2015 19:15
Rogue strategies BlueFish Vanilla 25 December 12, 2014 20:57
Looking for advice on procedural mapping an infinite dungeon. master.discord@gmail.com Variants 15 November 7, 2012 21:45
How does flavor mapping work? Hajo Development 2 September 13, 2010 13:40
Exploring with no light bron Vanilla 14 March 14, 2010 07:59


All times are GMT +1. The time now is 10:40.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2023, vBulletin Solutions Inc.