![]() |
#1 |
Adept
Join Date: Nov 2019
Location: Pasadena CA
Posts: 141
![]() |
Level exploring strategies w/o mapping?
In the early game, most @ don't have the luxury of an endless supply of ?Magic Mapping or suchlike. How do you play?
Starting spellbooks give access to "Find Traps, Doors, and Stairs" and "Detect Evil" or "Detect Monsters" that give pure or hybrid spellcasters some clues as to the level layout. If the level's treasure feeling is low, I'll just head for the nearest >. These are pretty trivial cases. But if it's high, I've long stuck to the old dungeoneer's "Right Hand Rule" - Follow the right hand wall, and take the first unexplored door or corridor on the right. It never seemed efficient, though, resulting in a lot of loops and leaving branches I needed to backtrack and explore. Lately, though, I've been trying a new tactic: explore the paths that map out the perimeter of the level first. It seems to be somewhat more efficient, avoids many looping exploration routes, and leaves the last unmapped areas towards the middle of the level, which are usually more connected. Other tactics:
Any other strategies or tactics you find helpful? (I've been playing a lot of early game lately lol) |
![]() |
![]() |
![]() |
#2 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,858
Donated: $40
![]() |
Without any detection at all, I explore as vertically as possible from one side to the other. Since stairs are tucked away, you need to be systematic.
|
![]() |
![]() |
![]() |
#3 |
Swordsman
Join Date: Aug 2020
Location: London
Posts: 434
![]() |
Nothing like a double shot of caffeinated kobold shaman to start the day.
I've often wondered the best way to explore the dungeon blind. I'm totally erratic and bounce around a level like a pinball. I've found no consistent method for discovering stair location. |
![]() |
![]() |
![]() |
#4 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,858
Donated: $40
![]() |
@selkie--
So long as you are thorough in each section, that's fine. But I really hate exploring the whole level, then realizing there's a little tag of hallway i missed all the way back on the other side |
![]() |
![]() |
![]() |
#5 |
Veteran
Join Date: Oct 2016
Location: London-ish
Age: 51
Posts: 2,251
![]() |
i try to get to the bottom edge. Any edge really, but i generally start from the bottom.
Looking for stairs is rarely an issue for me. I first want the LF to pop out, so that takes a bit of exploring.
__________________
"i can take this dracolich" |
![]() |
![]() |
![]() |
#6 |
Knight
Join Date: Mar 2015
Posts: 989
![]() |
in Tangaria all mapping are heavely restricted:
1) reduced radius 2) when you cast any spell (or scroll) to map - you hallucinate for some time. so you use Magic Mapping only in crucial places where you _need_ to know exact layout.. also add to it disconnected stairs ![]() I prefer to explore from corner all way round level; and a the end I look in the middle. It gives good chances to teleport away from danger.
__________________
https://tangaria.com - Angband multiplayer variant tangaria.com/variants - Angband variants table tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽ youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian |
![]() |
![]() |
![]() |
#7 | |
Adept
Join Date: Nov 2019
Location: Pasadena CA
Posts: 141
![]() |
Quote:
So, if you stay at the edges, you'll get more separation between you and the baddie out of -TO or _Tele, and more time to recover or reach the stairs. Adding that one to the list. |
|
![]() |
![]() |
![]() |
#8 |
Veteran
Join Date: Nov 2013
Posts: 1,619
![]() |
__________________
Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM Detailed account of my Ironman win here. "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix |
![]() |
![]() |
![]() |
#9 |
Veteran
Join Date: Jan 2009
Location: Manhattan Beach, CA
Posts: 2,128
![]() |
Find the downstairs, get a Treasure level feeling, descend.
![]()
__________________
“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.” ― Tom Stoppard, Rosencrantz and Guildenstern are Dead |
![]() |
![]() |
![]() |
#10 | |
Swordsman
Join Date: Aug 2020
Location: London
Posts: 434
![]() |
Quote:
|
|
![]() |
![]() |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Display Modes | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Randarts and light sources--mapping? | Egavactip | Vanilla | 14 | December 6, 2015 19:15 |
Rogue strategies | BlueFish | Vanilla | 25 | December 12, 2014 20:57 |
Looking for advice on procedural mapping an infinite dungeon. | master.discord@gmail.com | Variants | 15 | November 7, 2012 21:45 |
How does flavor mapping work? | Hajo | Development | 2 | September 13, 2010 13:40 |
Exploring with no light | bron | Vanilla | 14 | March 14, 2010 07:59 |