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Old November 11, 2023, 22:25   #31
eschiss1
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Quote:
Originally Posted by backwardsEric View Post
The borg is only compiled in if the preprocessor macro, ALLOW_BORG, is set. There's currently no formal switch via configure or cmake to turn on or off compilation of the borg. Builds via configure, Makefile.nmake, and Makefile.osx all build the borg by default (remove the setting of ALLOW_BORG in src/Makefile, src/Makefile.nmake, or src/Makefile.osx to disable that).

If I'm reading the code correctly, borgs are only scored if the preprocessor macro, SCORE_BORGS is set. That macro is not set by default in any standard build.
If say one is using one's instance of 4.2.5 only for borg viewing or just doesn't care about whether they're in the high score list, might be nice to have a borg.txt toggle that controls it instead, in my opinion- any thoughts though?
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Old November 19, 2023, 04:23   #32
Chryana
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mages stuck in their room

I think it's more a feature than a bug, but it looks like the mages are stuck in their nest; I walked right past their door on the upper right of the screenshot, and nobody came out. Not that I mind too much to be honest; my character is far too weak to take on those druids and sorcerors.
Code:

                                                                                                                               
Gnome        #...-.......###....##################%%##%#%############.###                              #.#.........."......#.# 
Evoker       ................####             #######%              #....     m '                      #.#................!..# 
Mage         .............####                #..##.>%##%%######## ##.#####     #. #%   %###%#####     #.#.#################.# 
LEVEL     29 .......$.....#                   #...#.#...........T. .......#     #.#... ..........#     #.#.#               #.# 
NXT    11470 #...........##     ###############'#'#h#...........T. .......#######.#.....C...####.#######.#'########     ####.# 
AU     47804 #...........#      #.................#.#...........T  T......'.....+.+.........#  #.##...............#     #....# 
| =="~[( ]]] ##.........##      #.....#######..j..#.#...........   TTT....#######.%.........#  #.##.#############.#     #.#### 
Str:   18/19  ##.......##       #...###########...#.#............  TTTT...#     #.#..?......#  #.##.#ppppppppppp#.#######.#    
INT:   18/40   ###...###        #...##...#}aP##...'.'............. TTT....+     +.###%%.####   #.##.#ppppppppppp#.'.......#    
WIS:       8     #####          #....##}#.#H##a...#+#.............TTT.....#         %##.#      #'##.#ppppppppppp#.#########    
DEX:      13                    #.....###=# #aa...# #.............TTT.....#         #...#      #..'.#ppppppppppp#.#            
CON:   18/59                    #.....#..]#a#aa ..  #######.#%%## *##.####      *   #.#.#      #'##.#ppppppppppp#.#            
                                #..#...#####^aa# .#       #.######%##.#         *  ##.#.#      #....######+######.#            
Cur AC   121                    #.####.=.]aaa####.#########...........#           ......#    ###..#...............#            
HP  226/ 226                    #.....###a###aa...'.      #######%#*%#%      ###%###....#    #.....##.###.#.##.####            
SP   54/  56                    #.?.....###Paaa.=.####### #                  #.......#....   #......... ..#.##j#               
                                #.....###.###a$...#     # #          *       %.#######....   ###..###.# ###.##.#               
[**********]                    #.####/.-/...####=%     # #                  #.#     ####      #..#                            
                                #. #...........#..#     # #                  #.#               #.##                            
                                #  ....-..........%     # #           %#%#####.#######         ###                             
Fast (+1)                       ##########.####.#%%     # ###########%#..............#                                         
2000' (L40)                              #.#  #.%       #         ..'..........@.....#                                         
                                         #.#  #.#       ###########%%.#..............#                                         
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                                  ########'####+##%                     # ### ###                                              
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                                  #...............%                     ### ##                             CCCCCCC             
                                  #...............%                       #  #           *                       C             
             #############        #...............%                       ## ###                                 C             
             ............#        #...............#                        #   + H                               C             
             ..-.........#        #...............%                        ######                             CCCCCC           
             ............#        ######.######%%%%                                                            CC              
             ............# ########......#                                                                     CC              
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             ............# #.#                                                                                                 
             ############# #.#                                                                                                 
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             LF:9-5 Light 5 Study (1) Fed 60 % DTrap Open floor                                                                
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Old November 19, 2023, 09:07   #33
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They're stuck behind an apprentice mage. None of those guys can push past weaker monsters.
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Old November 19, 2023, 09:18   #34
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There are three apprentice mages next to the door and iirc they are smart enough to open the door if they are awake. So I think this works exactly as intended.

If you are a low stealth character trampeling around nearby they will wake up, open the door and everyone will come out following them.

If you are stealthy and maybe because you detected well you avoid the area near the door everyone will stay inside.

If you open the door, whether on purpose or by accident everyone will come out.
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Old November 19, 2023, 16:24   #35
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It's a nest. All the monsters are awake. I don't think stealth matters in this situation. My guess is they can't open a locked door.
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Old November 19, 2023, 17:22   #36
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Again: low level monsters flee much higher level @. I don't know the rule, but I suspect you qualify.
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Old November 20, 2023, 02:24   #37
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Thanks, that makes sense.
My apologies if it wasn't appropriate to post this in the thread about the new Angband release; on second thought, I should have started a new thread to discuss this.
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Old November 20, 2023, 03:29   #38
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Quote:
Originally Posted by Chryana View Post
Thanks, that makes sense.
My apologies if it wasn't appropriate to post this in the thread about the new Angband release; on second thought, I should have started a new thread to discuss this.
It's about this version; seems reasonable to me.
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Old November 25, 2023, 20:36   #39
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Originally Posted by PowerDiver View Post
I've noticed a bug in 4.2.5 I never noticed in previous versions. I had 2 unided scrolls of enchant to hit in my pack, read and escaped out without using it, my pack reshuffled and then I had only one.
Here's another related bug. If you use an unided staff of banishment and escape out when asked which monster to banish, that costs a charge. With an identified staff it does not cost a charge.
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