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#1 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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Roguelike Celebration 2019
Is anyone here attending? Day one was great, lots of cool people and cool talks. They've set up a Twitch stream and Twitter account so you can participate and watch talks remotely. Angband 4.2.0 was running on one of the computers in the games corner, though there was some kind of movement bug where pressing a direction made you run instead of moving one step at a time.
https://roguelike.club |
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#2 |
Veteran
Join Date: Jan 2009
Location: Manhattan Beach, CA
Posts: 2,128
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This bug is an angband.live bug. I have the same problem playing angband.live on my laptop. I have to change the keymap for the arrow keys to be ";#" (where # is what the movement direction would be on a keypad, i.e., 2,4,6,8). I then keymap a function <Fn> and arrow for running ".#"
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“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.” ― Tom Stoppard, Rosencrantz and Guildenstern are Dead |
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#3 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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Aha, good to know it's a known issue at least. We'll see if it's set up tomorrow; if so I'll try to rig up that fix. Thanks!
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#4 |
Prophet
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,618
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If its the same as angband.live turning on numlock works
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#5 |
Knight
Join Date: Jan 2017
Posts: 963
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This is ultimately my fault but yes, numlock, and if the keyboards at RLcel lack numpads be sure to complain. You can help by making sure that numlock is left on at that computer.
Ingwe's fix will work too, but breaks shiftrunning. |
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#6 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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It's a moot point; Angband wasn't on any of the computers on day two. Still, an awesome conference, highly recommended to anyone who can make it out to San Francisco. The talk on wave function collapse as a method for generating maps ought to be particularly of interest to devs here, since it sounds like a really simple technique that can be applied in a wide range of ways. Look for videos and transcripts to show up in the next few days!
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#7 |
Knight
Join Date: Dec 2008
Posts: 649
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One of these years I'm going to make it to this. I'll probably only understand 10% of what people are talking about but it sounds awesome.
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#8 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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The videos are available on Twitch right now, and will probably be on YouTube soon, so at the very least you can watch those and get a sense of how interesting they are. Some recommendations (either because the topic was inherently interesting to me, or because I thought the presentation was well done):
- Alexei Pepers (mapping roguelike devs to various D&D classes) - Max Kreminski (extracting narratives out of giant piles of random events) - Robin Sloan (getting computers to generate high-fantasy text) - Thomas Biskup (on the dangers of relying on a bunch of veteran roguelike players' feedback when you want to appeal to general audiences) - Brian Bucklew (an interesting technique for doing many different styles of map generation with a single program) - Jim Shepard (making AIs that have more nuanced relationships with the PC beyond a basic linear reputation system) There was also a trivia show at the end of day 2, which I personally quite enjoyed. |
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#9 |
Adept
Join Date: May 2019
Location: Indio, California, United States
Posts: 192
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looking forward to celebrating my favourite game genre!
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#10 |
Knight
Join Date: Jan 2009
Posts: 910
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That wave function collapse map generation is incredible. Check out the examples and videos:
https://github.com/mxgmn/WaveFunctionCollapse |
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