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#1 |
Scout
Join Date: May 2009
Posts: 40
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Shopkeeper shuffling
Hi,
Did have any change on shopkeeper shuffling or "funds"? The weapon store of my current game has a limit of 5000 gp for puchases. I played a lot (from clvl 1 to 20) and it's still the same. Will it ever change some day? I'd like to sell some *slay* and blessed weapons for more than 5K gp, as I know their price are much greater than that ![]() Thanks in advance for any information or clarification. |
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#2 |
Swordsman
Join Date: Jun 2008
Location: Portland, OR, USA
Posts: 412
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Yes, shops will still change ownership sometimes, in one of two ways:
1) Every time you buy out a shop, there is a 1/25 chance the shopkeeper will retire and someone else will take over. 2) Every 10,000 game turns (1,000 player turns at normal speed), there is also a 1/25 chance that a random shop (the weapon shop being 1/7) will change ownership. So if you want the weapon shop to change owners, there is a 1/175 (0.57%) chance for that to happen every 10,000 game turns. In the mean time, if the weapons are especially valuable, you can try selling them at the black market. You might be able to get more than the weaponsmith will pay, even with the black market's crummy rates. |
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#3 |
Veteran
Join Date: Jun 2008
Location: Los Angeles
Posts: 1,069
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Thank you for posting that math, Marble. I never knew what governed those shopkeepers. In all of the V3.1 games I have played (about 5 to end-game levels) I have never once had the weapon vendor change out. Guess it's just luck.
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A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe A/FA W H- D c-- !f PV+++ s? d P++ M+ C- S+ I- !So B ac++ GHB? SQ? !RQ V F: |
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#4 | |
Swordsman
Join Date: Jun 2007
Posts: 292
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#5 | |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
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Quote:
IMO, this shouldn't be a game-breaker for anyone, just lessen your dependence on the shops or adopt a variant which is more shopping focused. Gold is already too abundant. In my perfect world, I'd try and find a way to limit selling further.
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#6 |
Swordsman
Join Date: Apr 2007
Posts: 441
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What if you could, say, murder the offending shopkeeper and then get banned from town for x turns where x is a large enough number to be a royal pain but not large enough to completely ruin your game? Then after that interval the dead shopkeeper is replaced and you can hopefully get better sale prices on all the stuff in your warehouse.
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One Ring to rule them all. One Ring to bind them.
One Ring to bring them all and in the darkness interrupt the movie. |
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#7 | |
Knight
Join Date: Apr 2007
Posts: 726
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#8 |
Apprentice
Join Date: Feb 2008
Posts: 51
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Do people really like the flavor of having different shopkeepers? I'd almost rather there just be one for each store. I mean, there can be a random name or race, but as far as race modifiers (if those still exist) or maximum prices go, why not just have one? Then we only have to argue about the single maximum price for each store...
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#9 | |
Knight
Join Date: Apr 2007
Posts: 726
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#10 |
Swordsman
Join Date: Apr 2007
Posts: 441
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That'd be much more fair. Either that or introduce a birth_autoscum_shopkeepers_are_not_lame option.
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One Ring to rule them all. One Ring to bind them.
One Ring to bring them all and in the darkness interrupt the movie. |
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Thread | Thread Starter | Forum | Replies | Last Post |
Shopkeeper issues in V3.09a | Vanadis | Vanilla | 3 | March 29, 2008 01:07 |
If you were a shopkeeper; which shop would you own? | Bandobras | Vanilla | 27 | March 22, 2008 17:14 |