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Old February 14, 2023, 02:04   #21
Nick
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Was a bit worried when nobody had seen any activity from you on a.l, but I guess all your time has been going into Sil-N.
Yes, it has been a big task; so big that I really had to focus all my energy on it or see the time blow out completely. Hopefully it wasn't a complete waste of time
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Old February 16, 2023, 02:11   #22
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Yes, it has been a big task; so big that I really had to focus all my energy on it or see the time blow out completely. Hopefully it wasn't a complete waste of time
I guarantee you 100% it won't be when I check this out!
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Old February 16, 2023, 22:53   #23
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That's exciting news! Looking forward to checking it out.
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Old February 28, 2023, 00:02   #24
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Current status:
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  • Iron out the bugs in the birth process;
Done.
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  • Get dungeon generation working (probably fully, or at least far enough that there are some rooms, objects and monsters and the player gets placed);
Done.
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  • Check that all the information commands ('~" knowledge, character screen, smithing screen (gulp), etc) work;
Mostly done, unsurprisingly smithing is the difficult bit. I think it's getting close - maybe a week?
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  • Play a character long enough to die, and check the death process.
Done.

There are some features not implemented yet:
  • Tutorial
  • Menu on opening the game (it launches like Angband)
  • Potions of Self Knowledge (seriously, 1200 lines of code for one potion??)
and there known bugs (some occasional weirdness with movement asking for a direction, "Slow" status constantly appearing and disappearing, sidebar unfinished) and I'm sure many unknown bugs, but once smithing seems done I'm pushing it to Github.
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Old February 28, 2023, 07:10   #25
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Looking forward to it!
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Old March 6, 2023, 00:44   #26
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There is now code at the github repo. I have not set it to auto-build yet, but if you have the ability to download and compile, that should work.

It is incomplete and buggy, but it is arguably a game.
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Old March 6, 2023, 01:06   #27
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There is now code at the github repo. I have not set it to auto-build yet, but if you have the ability to download and compile, that should work.

It is incomplete and buggy, but it is arguably a game.
How about posting this on the angband.live webserver?
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Old March 6, 2023, 03:04   #28
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How about posting this on the angband.live webserver?
That's up to Gwarl. If he's prepared to wear the extreme bugginess derailing the chat completely ... actually, I guess it would be derailed at least onto something *band related, so never mind
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Old March 6, 2023, 12:16   #29
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Autobuild is now functional, so there are windows and mac builds (and source bundles) on the release page.
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Old March 6, 2023, 18:21   #30
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Has anyone, maybe Mac or Linux based, gotten past character creation? Windows build crashes with message "can't find terrain feature General Store"
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