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#1 |
Rookie
Join Date: Jul 2019
Posts: 15
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cave/room generators
Howdy.
Ive been working on my little Angband 3.0.6 fork for a while, mostly for fun. Im packrat player, so I love to have a lot of stuff at house. Anyway, recently I decided to add some more variety to the dungeon and added 3 new room types. They are already in Angband, but I have separate program to test cave generation. http://ds-1.ovh.uu3.net/~borg/pics/room_gen.png I really like Tome 2.3.x wildneress generator, but whole game is too complicated to me and too weird. So, I thinking about somehow slap a simple wildneress generator too for Angband. Other idea is to add caves like dungeon with grass and dirt. Just some of my random toughts ![]() |
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#2 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,856
Donated: $40
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FAangband has a wilderness. One variant of NPP has themed levels and isn't made unpleasant because of monster overload.
(NPP 0.5.0 is horribly unbalanced by powerful angel uniques, all with TELE_TO.) |
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#3 |
Adept
Join Date: Jun 2008
Posts: 160
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May favourite wilderness was always Zang/Z+
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#4 |
Prophet
Join Date: Apr 2008
Posts: 2,972
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My variant has wilderness... that is based on the actual map for Middle Earth! There are multiple dungeons based on actual locations and some uniques are tied to those locations.
__________________
PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! |
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