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#1 |
Apprentice
Join Date: Dec 2019
Location: Mexico, undisclosed location
Posts: 79
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web tiles for Gervais tileset
I have a vague memory that I saw this reported in another thread, but I wasn't using gervais tileset then. Now I am, and I noticed that in the 4.2.0 drop the webs don't render right.
There are tiles in the .png for webs, but the graf-dvg.prf file is missing references to them, so anyone can fix this for their copy by adding these lines to lib\tiles\gervais\graf-dvg.prf using a simple text editor: Code:
#webs trap:web:torch:0x9B:0x93 trap:web:los:0x9B:0x93 trap:web:lit:0x9B:0x94 trap:web:dark:0x9B:0x95 |
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#2 |
Apprentice
Join Date: Dec 2019
Location: Mexico, undisclosed location
Posts: 79
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And a bonus bug
And I've made one other change to my copy of the file.
When I was fighting "Beorn, the Shape Changer" he shape-changed to his bear form and there was no tile for that defined. I poked around in the .png and picked a likely-looking bear tile, but I don't know if it's correct. Right below this line: Code:
monster:Beorn, the Shape-Changer:0x8D:0xC9 Code:
monster:Beorn, the Mountain Bear:0x93:0xAF I don't recall whether I tested this change with wizard mode or not, it's been a while since I made it. YMMV. |
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#3 |
Veteran
Join Date: Oct 2019
Posts: 1,004
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I already have a pull request on GitHub with a few corrections to Shockbolt's prf. I could verify these changes and put them in there, too, if the devs are amenable.
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#4 |
Apprentice
Join Date: Dec 2019
Location: Mexico, undisclosed location
Posts: 79
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I posted this thread before I saw the new 'preferred method for reporting bugs' is to open a github issue. So there's no issue for this (yet).
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#5 |
Apprentice
Join Date: Dec 2019
Location: Mexico, undisclosed location
Posts: 79
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Another nit to pick on the gervais tileset - the tile used for Fundin Bluecloak shows a guy with a green cloak. He's short and wielding a staff, so that's good.
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