![]() |
#1 |
Swordsman
Join Date: Feb 2009
Posts: 389
![]() |
Poschengband - Skillmaster + Create Ammo = Autodestroyer issues
I have been dabbling with a Skillmaster Ranger.
My initial 5 points brought Archery to 5. At level 5 I added Craft Magic. The problem occurred at L10 when I added Create Ammo. The Mogaminator kept destroying bones and skeletons. I tried to copy the Archer lines in a newly created Skillmaster line, but it seems to still be destroying ammunition creating objects. Specifically, the lines I added were; ?:[EQU $CLASS Skillmaster] junk: ^broken skull junk: ^broken bone skeletons Is that correct? Is there a way to bind the changes to the skill Create Ammo and not to all Skillmasters? I am NOT a programmer and kinda fumbling about. edit: OK it is preserving skeletons now, the RNG just was only generating corpses for a bit so it seemed now bodies were saved. Last edited by CyclopsSlayer; October 30, 2017 at 02:03. |
![]() |
![]() |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Display Modes | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Poschengband Skillmaster: Clear Mind vs Regeneration | Brouhaha | Variants | 1 | October 17, 2017 05:57 |
Poschengband Skillmaster: what skills would make a fun monk? | Brouhaha | Variants | 11 | October 14, 2017 15:49 |
Create your own (mage) spellbook | Mark | Vanilla | 10 | June 30, 2014 22:26 |
Angband (3.1.0) hangs on create trap, dl 0 | Pete Mack | Vanilla | 1 | February 7, 2009 07:59 |
Annoying Scrolls of Create Traps... | buzzkill | Vanilla | 9 | January 10, 2009 06:47 |