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#1 |
Adept
Join Date: Mar 2008
Posts: 133
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Blast! Killed by a "summon monster" trap
I got deeper than ever before with a High Elf warrior (2300) and I tripped one of these. It summoned several nasty monsters that killed me before I got another turn. Infuriating! Should I be checking for traps before moving at this depth or did I just get extremely unlucky?
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#2 |
DaJAngband Maintainer
Join Date: Apr 2007
Location: San Antonio, TX
Posts: 1,124
Donated: $10
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Always use trap detection. What happened to you is what happens to just about anyone who steps on a summoning trap on dL46 (not just bad luck..). It good to start using trap detection often as soon as you get it.
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Will_Asher aka LibraryAdventurer My old variant DaJAngband: http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...) |
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#3 |
Knight
Join Date: Apr 2007
Posts: 576
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By level 46 you should have a stack of Rods of Trap Detection, if not Rods of Detection. If you somehow don't have those, then make sure to use staves or scrolls. Avoiding traps is important. (Besides falling victim to the summon-trap, it's also possible to be cheated out of a good haul if you step on a trap door at the wrong time.)
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#4 | |
Knight
Join Date: Apr 2007
Posts: 982
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Quote:
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#5 |
Swordsman
Join Date: Dec 2007
Posts: 299
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Trap doors are also good to know about because they may be closer than the nearest down stairs. Never disarm a trap door; they provide one more escape if you need to flee. Also, always read trap creation scrolls (assuming you have detection) as they are effectively equivalent to "create stairs" with one extra player turn of latency.
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#6 |
Adept
Join Date: Mar 2008
Posts: 133
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Ok, good to know. If there is one thing I could change about Angband, it would be the ability to acquire bags or something for more inventory space!
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#7 |
Knight
Join Date: Jan 2008
Posts: 528
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Lack of inventory space in *bands is a design feature. If you could just carry with you everything you find ever then you would always have an item to answer every problem. Resource management and deciding what things you need and what you don't is most of the game.
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#8 |
Adept
Join Date: Mar 2008
Posts: 133
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I get why it is there...but I still find it annoying
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#9 |
Knight
Join Date: Apr 2007
Posts: 590
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#10 |
Swordsman
Join Date: Jun 2007
Posts: 292
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