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#1 |
Rookie
Join Date: Jan 2014
Age: 44
Posts: 4
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I've been playing Angband 3.0 off and on for several years now, but I just had the idea to see if there has been any work done on the game and found 3.5.
![]() First, a Tulwar: 2d4 (+3,+5) 1.6 blows per round. Average damage/round: 28.8 Second, a Dagger: 1d4 (+1,+0) 3.7 blows/round. Average damage/round: 35.1 Third, a Main Gauche: 1d5 (+0,+0) 3.7 blows/round. Average damage/round 37 The average damage/round implies that the Main Gauche is the best weapon, followed by Dagger and then Tulwar. I would have thought Tulwar was the best followed by Dagger and then Main Gauche. Completely the opposite. ![]() Is that what I should be looking at when comparing weapons, or is it more complicated, and if so, what should I do to figure out which one to use? |
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#2 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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You get more blows per round with the lighter weapons, so they get to deal their damage more often. That dagger is effectively a 3d4 weapon because you get 3 blows/round (actually slightly better, since you deal nearly 4 blows/round, so over the long haul you'll get the occasional "free" turn in combat).
This effect gets greatly multiplied if the weapon has damage bonuses (the second plus in the (+X, +Y), so your Tulwar has +5 to damage). Be on the lookout for Rings of Damage (or Rings of Reckless Attacks, or Rings of Slaying), which give you damage bonuses without being attached to your weapon. Eventually your STR and DEX will reach the point that you get lots of blows even with the heavier weapons, at which point lightweight weapons stop being so dominant. However, in the early game, melee characters typically want to stick with the lightest weapon they can find and then stack as much +damage as they can get. |
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#3 |
Rookie
Join Date: Jan 2014
Age: 44
Posts: 4
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So, the damage/round is accurate and that Main Gauche really is the best weapon to use right now? I wouldn't have thought it so. o.O
Thank you. |
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#4 | |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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Quote:
Beginner char with multiple blows will get big portion of the damage from STR, and not from equipment. BTW, for that reason gauntlets of power with +5 to STR and +5 to dam might beat artifact gauntlets. Last three points of effective STR (18/190 -> 18/220) give you 5 points of extra damage. If handwear happens to be Caestus it's up to +8 to dam & that STR bonus (Caestus have base +3 to damage). So don't abandon checking ego-handwear even with high-end artifact already in possession. |
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#5 |
Adept
Join Date: Aug 2013
Posts: 101
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Do fractional blows do anything?
e.g. does damage only increase once you go from 1.9 -> 2.0? |
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#6 | |
Prophet
Join Date: Dec 2009
Posts: 9,022
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Quote:
There's one other case where something like this happens. If you have multiple shots per round (e.g. you're using a Light Crossbow of Extra Shots <+1>) then each missile you fire costs 100 / (number of shots per round) energy. So when you start firing missiles, everything around you starts moving in slow motion. |
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#7 |
Rookie
Join Date: Jan 2014
Age: 44
Posts: 4
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Okay, so what does the part about 'if you have +1 str and +0 dex, you'll get 3.8 blows per round' (instead of 3.7) mean?
Does it mean that my 18/40 str gives me 2.0 more blows total? |
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#8 |
Veteran
Join Date: Apr 2007
Posts: 1,951
Donated: $40
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It's telling you that if you found an item or potion that gave you +1 STR, you'd get an extra 0.1 blow per round.
__________________
takkaria whispers something about options. -more- |
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#9 | |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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Quote:
It's like the whole group of jackals or similar just froze and move only when you actually move and not hit them. |
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#10 |
Rookie
Join Date: Jan 2014
Age: 44
Posts: 4
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I feel like I'm still missing something when it comes to weapon damage. I've managed to stay alive now for 39 levels and I've found several artifact weapons, but even though my str is 18/*** and my dex is 18/130, I still can't get as much damage out of a heavy weapon as I can from a small one.
I went from an ego dagger to an artifact short sword to the artifact short sword 'Sting' and all the other artifact weapons I found were very inferior. I just got 'Anduril' and thought surely it would do more damage than 'Sting', but it doesn't. I'm thinking of switching anyway because the other bonuses might make it just a hair better overall, but this is disappointing. Are any weapons heavier than a short sword ever worth using? It seems kind of a waste if they're not. |
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