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#1 |
Apprentice
Join Date: Mar 2012
Posts: 54
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in-game map is "squished"
Couldn't find the best way to explain this in the thread title.
When you use the in-game dungeon map, it works great for rooms, but it seems it wont display a corridor correctly. It displays the walls of the corridor with no space inbetween, making the map rather hard to read. Is this something that different display settings can help fix, or is it just the way it is? |
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#2 |
Knight
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The map is compressed to fit on one screen, while the actual level may take up multiple screens. Thus your typical one-tile-wide corridor will be squished as you describe.
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You read the scroll labeled NOBIMUS UPSCOTI... You are surrounded by a stasis field! The tengu tries to teleport, but fails! |
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#3 |
Apprentice
Join Date: Mar 2012
Posts: 54
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ah okay. Thanks!
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#4 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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If you want to look at the map with more detail, use 'L', which basically lets you scroll your view about the dungeon.
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#5 |
Apprentice
Join Date: Mar 2012
Posts: 54
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#6 |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
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... expanding upon what Dearkon posted,
Lower case L will let you look at what the game considers to be important, typically monsters, items and certain terrains. Follow that L up with a lower case O for free reign to look wherever you would like. If you've selected a monster, then pressing lower case R will recall everything you know about it.
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#7 | |
Prophet
Join Date: Apr 2008
Posts: 2,972
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Quote:
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