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#1 |
Knight
Join Date: Apr 2007
Posts: 726
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RFC: Middle Earth map for Un in ASCII; is it readable?
I've just mangled Nick McConnell's ASCII map for FAAngband and made a map for the early section of Un in a similar style (thanks Nick!). I wonder if it's readable enough (warning, monospace fonts required) and if there are errors wrt Tolkienology and wrt Un plot and data. And I'm a bit proud of it so here you are:
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=================== "Map" of (northern) Middle Earth ======================= Below is a rough diagram of the linkages between the regions of Middle Earth your character can visit. Dungeons' depths are shown in brackets under the region where the entrance lies. Note that some wilderness areas have no dungeon underneath, but still have a guardian (usually a unique monster), who may or may not block passage to another region. Only passages that are never blocked are shown on the map. This is why only (most of) northern Middle Earth is shown --- to get south to where the fate calls, you need to fight your way through. Some towns of Middle Earth are widely known and these are marked by '*' on the map; the others are for you to discover --- or perhaps help rebuild? The regions change as you shape the fate of Middle Earth by your brave deeds; only the initial situation is shown on this map. Some passages are initially one-way only; they are marked with an arrow. For more information about wilderness and dungeons, see "dungeon.txt". ## Lonely Mountain Trollshaw Forest (5-6) ### (21-38) / | ## | / Midgewater | # | Hobbiton* / / Marshes | | Misty Mountains Lake-town* | \ / / (12-19) | | path ## / | | \ Bree* | | (6-13)<---Beorn's / | | East Road-->(1-4) Weathertop | / # House / | | \ (21-31) \ | Rivendell* ## \ / | | Ferry \ | \ | / \ ## Mirkwood | | Buckland* \ | Ford \ ## (15-26) | Maggot's \ | \ ### / | | Farm Old Forest \ | Caradhras / | | (3-6) \ | / (21-50) / | | Barrow Downs / ## / | | (5-20) / ### / | | West gates ## / | | of Moria <--- East gates | | (7-24) #### of Moria | | | ### | | | ## Dol Guldur | ##Lorien* / (41-65) | ## / | ## / | ### Fangorn/ | ## / Isengard/ (7--35) Parth Galen \ ## \ Marshes ################# Edoras* of the Dead ############## ## (1-22) Paths ##### of the Dead ###### ############## Minas Tirith* |
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#2 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,858
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That's very nice, and much better than the abstract map I once generated using Unix tools. (awk, viz, troff)
However, it is missing the links for "The Hobbit" (Bilbo) quest. |
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#3 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
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Cool. I think it's an improvement on the original - I might have to redo mine now...
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#4 | |
Unangband maintainer
Join Date: Apr 2007
Location: Sydney, Australia
Age: 49
Posts: 872
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Again, this is very, very cool. Thanks for this. Andrew
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The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more- In UnAngband, the level dives you. ASCII Dreams: http://roguelikedeveloper.blogspot.com Unangband: http://unangband.blogspot.com Last edited by andrewdoull; November 18, 2007 at 08:46. |
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#5 | |
Unangband maintainer
Join Date: Apr 2007
Location: Sydney, Australia
Age: 49
Posts: 872
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Looking at the map, it's definitely a lonely place east of the mountains in the event you accidentally wake a certain someone. And maybe one way arrows to Hornburg? A warning next to Dol Guldur? I'd also like Moria to be explorable from the west without having to keep going through Caradhras - I know the geography matches this way better, but having to skirt a level 21 location every time is not great for early players. (spoilers follow - tried to hide them as best I can) I also suspect those capable of toppling Saruman at Isengard should be rewarded in Fangorn with attendence at an Ent Moot (and perhaps a redrawn Isengard, awash with water and with flooded dungeons underneath that need cleaning out). Or perhaps the Ent Moot might be needed earlier... hmmm... Andrew
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The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more- In UnAngband, the level dives you. ASCII Dreams: http://roguelikedeveloper.blogspot.com Unangband: http://unangband.blogspot.com Last edited by andrewdoull; November 18, 2007 at 08:59. |
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#6 | |||||
Knight
Join Date: Apr 2007
Posts: 726
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Thanks a lot for the comments. I've not only had a lot of fun (having cold and staying home is sooo nice), but I'm also flattered.
![]() The map is for the current SVN (which is changed, in particular, while drawing the map, to fit it ;D), which will probably become wip7c when Andrew gets a cold, or something ;>. The Bilbo quest looks as Andrew said and indeed you can go around the obstacles of Misty Mountains, but this is a dangerous road, so beware. The one-way link from Beorn's to the eastern entrace of Misty Mountains is open, because you take the secret goblin entrance, not the East-West Road the goblins are hunting travellers on. In game terms, if you already took the south road via Isengard with all the consequences (or defeated the goblins), there is no point in harassing you again. Similary with Moria. Quote:
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![]() Here is the new version of the map. Actually, it's in SVN only now, because I've forgotten "svn add" before. Code:
=================== "Map" of (northern) Middle Earth ======================= Below is a rough diagram of the linkages between the regions of Middle Earth your character can visit. Dungeons' depths are shown in brackets under the region where the entrance lies. Note that some wilderness areas have no dungeon underneath, but still have a guardian (usually a unique monster), who may or may not block passage to another region. Only passages that are never blocked are shown on the map. This is why only (most of) northern Middle Earth is shown --- to get south to where the fate calls, you need to fight your way through. Some towns of Middle Earth are widely known and these are marked by '*' on the map; the others are for you to discover --- or perhaps help rebuild? The regions change as you shape the fate of Middle Earth by your brave deeds; only the initial situation is shown on this map. Some passages are initially one-way only; they are marked with an arrow. For more information about wilderness and dungeons, see "dungeon.txt". ## Lonely Mountain Trollshaw Forest (5-6) ### (21-38) / | ## | / Midgewater | # | Hobbiton* / / Marshes | | Misty Mountains Lake-town* | \ / / (12-19) | | path ## / | | \ Bree* | | (6-13)<---Beorn's / | | East Road-->(1-4) Weathertop | / # House / | | \ (21-31) \ | Rivendell* ## \ / | | Brandywine \ | \ | / | \ ## Mirkwood | | | Ferry | \ | Ford | \ ## (15-26) | | | V ? \ | | \ ### / | | | V Buckland* | \ | | Caradhras / | | Farmer | V \ | | / (21-50) / | | Maggot's Old Forest-->Barrow Downs | / ## / | | Farm (7-10) (5-20) | / ### / | | (3-6) West gates ## / | | of Moria<----East gates | | (7-24) ### of Moria | | | #### | | | ## Dol Guldur | ##Lorien* / (41-65) | ## / | ## / | ### Fangorn/ | ## / Isengard (7-35) Parth Galen \ ## \ Marshes ################# Edoras* of the Dead ############## ## (1-22) Paths ##### of the Dead ###### ############## Minas Tirith* Last edited by Bandobras; November 18, 2007 at 16:14. |
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#7 | |||
Unangband maintainer
Join Date: Apr 2007
Location: Sydney, Australia
Age: 49
Posts: 872
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I suspect Edoras -> siege may be enough for Saruman. Although later (with friendly monsters, quests) it should be the player encountering Radagast, then investigating Isengard. Quote:
Andrew
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The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more- In UnAngband, the level dives you. ASCII Dreams: http://roguelikedeveloper.blogspot.com Unangband: http://unangband.blogspot.com Last edited by andrewdoull; November 18, 2007 at 23:52. |
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#8 | |||
Knight
Join Date: Apr 2007
Posts: 726
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Edit: Actually the East Road goes only to Rivendell, close to Rivendell is the High Pass or Pass of Imladris over the Goblin-town, from it runs the Forest Road to Lonely Mountain. The High Pass does not seem to be made by goblins and it is said Beorinings guarded it during the War of the Ring. The only other pass, Redhorn Pass lies under Caradhras. I still have no clue why the Fellowship didn't use the High Pass --- perhaps the terrain from it to Lorien was too exposed to Dol Guldur forces or just Misty Mountains orcs. Quote:
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![]() Last edited by Bandobras; November 19, 2007 at 00:48. |
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#9 | |||
Unangband maintainer
Join Date: Apr 2007
Location: Sydney, Australia
Age: 49
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I'm still vacilating about Saruman. I think I'm going with several ways to darken Isengard: defeating the Fangorn guardian (who has changed), defeating the low-level Isengard guardian (who I'm making up at the moment). I'd also like a plain 'wandered into the wrong place' location to reflect Gandalf getting entrapped by Saruman, which will ensure that Hornburg is accessible from the start. Suggestions welcome (should there be a separate 'dungeons of Isengard' / 'plains of Rohan'?? I'm not sure. Maybe just getting to Edoras should be enough) or should I just continue to use Dol Guldur. I also want a branch for tracking Gollum up until where he crosses into Mordor... but that'll require adding a 'unique is alive' test (no biggie), as I quite like the idea of being able to follow all the various side quests that fellowship characters took. Quote:
Andrew
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The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more- In UnAngband, the level dives you. ASCII Dreams: http://roguelikedeveloper.blogspot.com Unangband: http://unangband.blogspot.com |
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#10 | ||||
Knight
Join Date: Apr 2007
Posts: 726
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I'm still not convinced, especially that somewhere (probably in the Histories of Middle Earth) they say Beornings kept it open through the War of the Rings. So, I've given hints in the description that the High Pass (this is the name of the one north-east of Rivendell) is too high (and possibly too much to the north?) to be attempted when snow falls, as opposed to Rehorn pass, which is generally worse, but depends not so much on the season, but on the weather. Let's say this is part of the reason the Fellowship did not try the High Pass and this is why we close it later in the game (but I've avoided mentioning seasons of the year too frequently or we risk drawing player's attention to the lack of syncronization of the plot with the in-game calendar
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P.S. If you still feel the east side of Misty Moutains has too few towns, perhaps add Iron Hills? This is where on of the Five Armies come from... Once I cut off Darkened Isengard and west Moria I could also remove the one-way links from the east across Misty Mountains (I'd put the same dungeons to defeat there) and then the player, with some labor, can have himself trapped on the east side without any town and with deep dungeons to fight through, so Iron Hills would help, unless we want to be so cruel. Edit: is it intentional that Fangorn aflame has the same guardian as Hornburg? Last edited by Bandobras; November 19, 2007 at 21:25. |
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