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#1 |
Knight
Join Date: Jun 2008
Posts: 593
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Emergency fix for stat potion scarcity?
Dear Sir -
It's becoming clear from dumps on the ladder and the competition that the stat pot situation is dire. I'm somewhat concerned that with stat potions being so rare, the game may be unwinnable, or at least excessively difficult. Since 3.1.1 is set for release in March, I wonder whether this state of affairs (and the current competition) may warrant an emergency release to fix it. Is this problem something that can be fixed in a relatively short amount of time? I'm confident that this is something everyone will agree needs fixing prior to anything else. As always your work - past, present, and future - is deeply appreciated. Your Humble Servant, D. Jonker |
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#2 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 58
Posts: 9,564
Donated: $60
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One big reason for having a 3.1.0 comp straight away was to find bugs - which seems to have worked out quite well. I think it would be better just to let it stand, and give 3.1.0 as is have a good workout.
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#3 |
Prophet
Join Date: Mar 2008
Posts: 2,800
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It's a competition! Extra difficulty will separate the adventurers from the miners.
![]() Says the guy who, playing 3.1 but not the comp, hasn't been able to survive to 1500'. |
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#4 |
Swordsman
Join Date: Jul 2008
Posts: 308
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Are we sure that stat potions are overly scarce? In my few attempts at diving past 1500' in the current competition, I've found at least three stat potions. And that was probably in fewer than 2000 player turns at those depths.
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#5 |
Veteran
Join Date: Jun 2008
Location: Los Angeles
Posts: 1,069
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I'm down around dlvl 55-60 on my warrior and the stat potions are still a bit scarce but not disturbingly so. I personally like it because it is novel when you find one and maybe "getting to 30 and maxing stats" won't be so given for every game, like "go to the General Store and buy a lantern" used to be.
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#6 | |
Knight
Join Date: Jun 2008
Posts: 593
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Quote:
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#7 | |
Veteran
Join Date: Apr 2007
Posts: 1,951
Donated: $40
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Quote:
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#8 |
Swordsman
Join Date: May 2008
Posts: 473
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I like the new scarcity of stat potions. It stops all later characters looking the same and means you don't have to hang around looking for them for ages. I guess at the moment it means high-elves are even more overpowered though.
Perhaps you could add some better equipment bonuses to compensate? My suggestion would be adding more launchers, gloves and boots that add stat bonuses (bows of strength etc.). |
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#9 |
Knight
Join Date: Jun 2008
Posts: 593
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I'm willing to give this a go - trying to make sense of the numbers... currently the A value is set to 80 for stat pots. Will making it higher or lower make them more common? Any particular value you'd recommend?
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#10 | |
Veteran
Join Date: Apr 2007
Posts: 1,951
Donated: $40
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Quote:
Making 'x' bigger makes it more common, making it smaller makes it less so. 'y' is the first level it can occur on (not including OOD drops) and z the last. 100 might work, I'd try that for a while first. |
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