Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

Reply
 
Thread Tools Display Modes
Old January 14, 2009, 01:28   #1
Donald Jonker
Knight
 
Join Date: Jun 2008
Posts: 593
Donald Jonker is on a distinguished road
Emergency fix for stat potion scarcity?

Dear Sir -

It's becoming clear from dumps on the ladder and the competition that the stat pot situation is dire. I'm somewhat concerned that with stat potions being so rare, the game may be unwinnable, or at least excessively difficult. Since 3.1.1 is set for release in March, I wonder whether this state of affairs (and the current competition) may warrant an emergency release to fix it. Is this problem something that can be fixed in a relatively short amount of time? I'm confident that this is something everyone will agree needs fixing prior to anything else. As always your work - past, present, and future - is deeply appreciated.

Your Humble Servant,

D. Jonker
Donald Jonker is offline   Reply With Quote
Old January 14, 2009, 02:23   #2
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 58
Posts: 9,564
Donated: $60
Nick will become famous soon enoughNick will become famous soon enough
One big reason for having a 3.1.0 comp straight away was to find bugs - which seems to have worked out quite well. I think it would be better just to let it stand, and give 3.1.0 as is have a good workout.
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Old January 14, 2009, 02:36   #3
PowerDiver
Prophet
 
Join Date: Mar 2008
Posts: 2,800
PowerDiver is on a distinguished road
It's a competition! Extra difficulty will separate the adventurers from the miners.

Says the guy who, playing 3.1 but not the comp, hasn't been able to survive to 1500'.
PowerDiver is offline   Reply With Quote
Old January 14, 2009, 03:26   #4
RogerN
Swordsman
 
RogerN's Avatar
 
Join Date: Jul 2008
Posts: 308
RogerN is on a distinguished road
Are we sure that stat potions are overly scarce? In my few attempts at diving past 1500' in the current competition, I've found at least three stat potions. And that was probably in fewer than 2000 player turns at those depths.
RogerN is offline   Reply With Quote
Old January 14, 2009, 04:18   #5
Zikke
Veteran
 
Join Date: Jun 2008
Location: Los Angeles
Posts: 1,069
Zikke is on a distinguished road
I'm down around dlvl 55-60 on my warrior and the stat potions are still a bit scarce but not disturbingly so. I personally like it because it is novel when you find one and maybe "getting to 30 and maxing stats" won't be so given for every game, like "go to the General Store and buy a lantern" used to be.
Zikke is offline   Reply With Quote
Old January 14, 2009, 04:36   #6
Donald Jonker
Knight
 
Join Date: Jun 2008
Posts: 593
Donald Jonker is on a distinguished road
Quote:
Originally Posted by RogerN View Post
Are we sure that stat potions are overly scarce? In my few attempts at diving past 1500' in the current competition, I've found at least three stat potions. And that was probably in fewer than 2000 player turns at those depths.
I've played three characters past 2000' in 3.1, and have gotten 2 or 3 stat pots total, all from uniques before 1500'. Maybe I've just been insanely unlucky, but I'm getting kind of discouraged to the point of wanting to wait for the next version so my current promising char has a shot. It is indeed fun despite the difficulty. I was thinking maybe I'd be verbalizing a common sentiment, but if folks want to let it ride, I don't want to rain on any parades.
Donald Jonker is offline   Reply With Quote
Old January 14, 2009, 12:02   #7
takkaria
Veteran
 
takkaria's Avatar
 
Join Date: Apr 2007
Posts: 1,951
Donated: $40
takkaria is on a distinguished road
Quote:
Originally Posted by Donald Jonker View Post
Dear Sir -

It's becoming clear from dumps on the ladder and the competition that the stat pot situation is dire. I'm somewhat concerned that with stat potions being so rare, the game may be unwinnable, or at least excessively difficult. Since 3.1.1 is set for release in March, I wonder whether this state of affairs (and the current competition) may warrant an emergency release to fix it. Is this problem something that can be fixed in a relatively short amount of time? I'm confident that this is something everyone will agree needs fixing prior to anything else. As always your work - past, present, and future - is deeply appreciated.
There has been at least one winner in the game so far, so it's not unwinnable, but it does seem stat potions are substantially rarer. I also don't have the spare cycles at the moment to push out another release with bugfixes, so it's going to have to wait at least til February. However, if people who aren't playing the comp want to tweak the A: values of the stat potions in lib/edit/object.txt to make them a bit more common and feed back what better values would be, they should feel free.
takkaria is offline   Reply With Quote
Old January 14, 2009, 13:36   #8
TJS
Swordsman
 
Join Date: May 2008
Posts: 473
TJS is on a distinguished road
I like the new scarcity of stat potions. It stops all later characters looking the same and means you don't have to hang around looking for them for ages. I guess at the moment it means high-elves are even more overpowered though.

Perhaps you could add some better equipment bonuses to compensate? My suggestion would be adding more launchers, gloves and boots that add stat bonuses (bows of strength etc.).
TJS is offline   Reply With Quote
Old January 14, 2009, 14:34   #9
Donald Jonker
Knight
 
Join Date: Jun 2008
Posts: 593
Donald Jonker is on a distinguished road
Quote:
Originally Posted by takkaria View Post
However, if people who aren't playing the comp want to tweak the A: values of the stat potions in lib/edit/object.txt to make them a bit more common and feed back what better values would be, they should feel free.
I'm willing to give this a go - trying to make sense of the numbers... currently the A value is set to 80 for stat pots. Will making it higher or lower make them more common? Any particular value you'd recommend?
Donald Jonker is offline   Reply With Quote
Old January 14, 2009, 15:02   #10
takkaria
Veteran
 
takkaria's Avatar
 
Join Date: Apr 2007
Posts: 1,951
Donated: $40
takkaria is on a distinguished road
Quote:
Originally Posted by Donald Jonker View Post
I'm willing to give this a go - trying to make sense of the numbers... currently the A value is set to 80 for stat pots. Will making it higher or lower make them more common? Any particular value you'd recommend?
Lines take the form A:x:y to z
Making 'x' bigger makes it more common, making it smaller makes it less so. 'y' is the first level it can occur on (not including OOD drops) and z the last. 100 might work, I'd try that for a while first.
takkaria is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Stat Potion Idea Greebley Vanilla 4 May 29, 2008 10:24
Potion of Restore Life Levels steeg1234321 Vanilla 3 March 18, 2008 01:47
Stat hacking Old Man Vanilla 1 October 12, 2007 15:13
Any way to fix the Esc problem for Linux? TJA Vanilla 6 August 17, 2007 14:42
[Za] potion of New Life AR_chie Variants 0 June 13, 2007 05:59


All times are GMT +1. The time now is 12:04.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2023, vBulletin Solutions Inc.