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#1 |
Rookie
Join Date: Mar 2018
Posts: 7
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6000 turns in I have run out of torches. I have oil for a lantern but I don't have a lantern
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[Sil 1.3.0 Character Dump] Name Shibbiry Age 358 Str 3 Sex Female Height 5'10 Dex 3 Race Noldor Weight 153 Con 5 House Fingolfin Gra 3 Game Turn 6,003 Melee (+8,3d7) Melee 8 = 9 +3 -5 +1 Exp Pool 1,005 Bows (+1,2d9) Archery 1 = 0 +3 -3 +1 Total Exp 14,405 Armor [+15,5-14] Evasion 15 = 10 +3 +2 Burden 110.6 Stealth 2 = 1 +3 -2 Max Burden 172.8 Health 44:49 Perception 5 = 2 +3 Depth 300' Voice 34:34 Will 8 = 4 +3 +1 Min Depth 300' Smithing 3 = 0 +3 Light Radius 0 Song 3 = 0 +3 You are one of several children of a bard from the house of Fingolfin. You have light grey eyes, wavy brown hair, and a fair complexion. [Equipment] a) a Bastard Sword (-2,3d3) [+1] 3.5 lb It does extra damage when wielded with both hands. b) a Longbow (+0,2d6) 3.5 lb It can shoot arrows 20 squares (with your current strength). c) (nothing) d) (nothing) e) (nothing) f) a Wooden Torch (0 turns) g) Leather Armour [-1,1d4] h) a Cloak [+1] i) a Kite Shield of Deflection (-2) [+2,1d6] It cannot be harmed by the elements. j) a Helm [-1,1d1] k) a Set of Gauntlets (-1) [+0,1d1] l) a Pair of Boots [+0,1d2] m) 82 Arrows They can be shot 20 squares (with your current strength and bow). n) an Arrow (Poisoned) It is branded with venom. It can be shot 20 squares (with your current strength and bow). [Inventory] a) a Piece of Dark Bread b) 2 Fragments of Lembas c) a Russet Herb d) a Flask of oil e) 5 Murky Brown Potions of Orcish Liquor f) 2 Vermilion Potions of Slow Poison g) a Smoky Potion {idk, tried} h) a Sparkling Potion i) Studded Leather [-2,1d6] j) a Round Shield [+0,1d3] k) a Kite Shield (-2) [+0,1d6] l) a Great Helm [-2,1d3] m) 2 Daggers (+0,1d5) 1.0 lb It can be thrown effectively (13 squares). n) a Longsword (+1,2d5) [+1] 3.5 lb o) a Longsword (+0,2d5) [+1] 2.5 lb p) a Longsword (+0,2d5) [+1] 3.0 lb q) a Greatsword (-1,3d5) [+1] 9.0 lb It requires both hands to wield it properly. r) a Battle Axe (-3,3d4) 4.5 lb It does extra damage when wielded with both hands. s) a Longbow (+0,2d5) 2.5 lb It can shoot arrows 20 squares (with your current strength). [Notes] Shibbiry of the Noldor Entered Angband on 17 Mar 2018 Turn Depth Note 1,774 150 ft (Curse Breaking) 2,113 150 ft (Power) 2,113 150 ft (Crowd Fighting) 3,751 200 ft Fell into a chasm 4,140 300 ft (Leaping) 4,391 300 ft Fell into a chasm 5,382 400 ft Encountered Othrod, the Orc Lord 5,773 350 ft Encountered Orcobal, Champion of the Orcs ['Score' 006093997] |
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#2 |
Adept
Join Date: Jan 2016
Posts: 113
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torches can often be found in orc skeletons or dropped by easterlings.
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#3 |
Rookie
Join Date: Mar 2018
Posts: 7
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Oh, I didn't know you can pick stuff up from the skeletons
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#4 |
Swordsman
Join Date: Mar 2016
Posts: 462
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Ah, unfortunately that's a Sil-Q feature. Vanilla 1.3 doesn't support it.
You're a bit unlucky to run out of torches, there are usually a few scattered around to pick up so it's quite rare to get into this situation. I note you're descending quite slowly (you are at your minimum depth) which has made your chances of happening on a lantern lower, as those tend to appear more frequently as you go deeper. |
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#5 |
Prophet
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,618
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Yeah it's the dive speed doing it(also a tad unlucky). Get to the easterling depth (another 50' - 100') & they'll be dropping torches. Alternatively song of trees is good.
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#6 |
Rookie
Join Date: Mar 2018
Posts: 7
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Oh, but actually I've been at 400' and 350'. I was lucky to find the way back because a few orc uniques with their escort chased me around.
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#7 |
Swordsman
Join Date: Oct 2013
Posts: 315
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Also, you can try getting 4 Smithing and Jeweler, then smith a Jewel at the first forge along with +1 accuracy/evasion rings at the guaranteed forge. Eventually melt some mithril item and smith a Feanorian Lamp or 2 (you can drop surplus ones to create local light, which is very useful in the deep levels). Maybe an amulet of the blessed realm <+0> eventually should you find grace/smithing gear. Don't actually put more points into smithing for the rest of the game; 1500 xp to smooth light availability and some ID-smithing is plenty.
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