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#1 |
Angband Devteam member
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Wizard mode monster placement / knowledge
I'm trying to test whether Reveal Monsters reveals mimics (https://bugs.debian.org/cgi-bin/bugr...cgi?bug=781749). But in wizard mode I can only create a monster next to me, and then it stays visible on my map even when I move round the corner. So either I need to be able to specify that the monster should be generated not next to me, or I need to be able to forget what I know about the level. Anyone have any views on which would be easier or more desirable? I'm happy to write a patch to test it ...
Oh, and if anyone knows the answer to my question, do tell!
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#2 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
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It doesn't detect monsters - unrevealed mimics are specifically excluded from any monster detection.
As for your issue, I tend to deal with that sort of situation by running in gdb and setting a break on creation of a mimic.
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#3 |
Angband Devteam member
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Ah, then this isn't a bug at all, it's WAD! Thanks.
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#4 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
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I would have answered better if I'd actually read the bug you linked
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