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#11 | |
Prophet
Join Date: Apr 2008
Posts: 2,972
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Quote:
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#12 | |
Adept
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Quote:
http://angband.oook.cz/ladder-show.php?id=25571 |
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#13 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,857
Donated: $40
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Best I've had is +2 attacks MoD with off-weapon Slay Evil from Paladin spell. The randart uber-weapons are just too rare to rely on.
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#14 |
Apprentice
Join Date: May 2017
Posts: 89
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I just did a very similar calculation (finally leveling up my warrior to level 45) and you're absolutely right
Last edited by PopTart; June 16, 2023 at 20:13. |
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#15 | |
Apprentice
Join Date: May 2017
Posts: 89
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Quote:
NOTE TO SELF: you may want to stock up on SCROLLS of teleportation next time! My unhastened speed was only +14, but I had almost 300 AC, so I took hits very well. And as with my ranger character I packed plenty of Rods of TO and Rods of Slow Monster. I ended up using these potions: about 10 critical wounds (to cure Stunning), 10 healing, 2 *healing*, 4 Life, 2 Berserk Strength. No scrolls of Rune of Protection. All resistances except Chaos and Stunning. Immunity to Fire. Overall I'd say that Warrior was more difficult or required more forethought and regrouping than Mage or Ranger. |
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#16 |
Prophet
Join Date: Apr 2008
Posts: 2,972
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AC won't help if Morgoth gets two turns and casts Mana Storm both times. That would be a death sentence even for a warrior if you are not at max hp with a high hp race (half-troll warrior with 1200+ hp could in theory survive back to back manastorms). The main rule before fighting Morgoth is to have +20 base speed to avoid double turns.
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#17 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,857
Donated: $40
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14 is a bit low. M gets rather a lot of double moves at that rate. 18 is very low risk. Note that double moves are only part of it. The effective difference in damage between 24 and 30 (hasted) speed is nearly as much as a damage ring. (Close to 10%.)
There is one exception: mage with dimension door. Morgoth is helpless in the face of this, so neither speed nor HP is important. Just a reasonable stack of !rMana and/or annihilation. |
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#18 |
Apprentice
Join Date: May 2017
Posts: 89
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With haste (I had 4 rods of speed) it was +24. My dwarf had 1130 max HP. I had 12 rods of slow monster which kept him very slow. All that added up to where I was getting greater than one round per every one of his rounds
It was very helpful to lure him into a tunnel, where his summoned friends often lacked line of sight. He got me down to 180 at one point, that was the minimum |
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#19 |
Veteran
Join Date: Oct 2016
Location: London-ish
Age: 51
Posts: 2,251
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... nick's previous explanation of Slow casts doubt on the usefulness of 12 rods ...
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"i can take this dracolich" |
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#20 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,857
Donated: $40
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Current game: got rods of detection and mapping by dl 21. Didn't find a source of TO til dl51/cl35 (rod), later supplemented by Trident of Ulmo
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