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#1 |
Rookie
Join Date: Aug 2020
Posts: 2
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Blessed Fighter?
The Blessed Fighter Paladin ability says they get a "melee bonus" to blessed and hafted weapons. I found no explanation in the manual what this means exactly so I did a bit of code diving.
From what I found it seems they get +2 to hit and damage with blessed weapons? But I found no trace of any bonus for hafted weapons. Is the in-game description for this ability wrong? Should it just say blessed weapons? Also, I don't know if it's against the design of the game or something, but it would be nice if the description said exactly what bonus it gives in numbers, instead of just a "melee bonus". (Also, the manual still talks about selling items in shops.) |
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#2 |
Veteran
Join Date: Jan 2009
Location: Manhattan Beach, CA
Posts: 2,128
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Just because no-selling is on by default, it can easily be changed to selling in the birth options at character formation. The manual should definitely still contain information regarding selling items.
__________________
“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.” ― Tom Stoppard, Rosencrantz and Guildenstern are Dead |
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#3 | |
Rookie
Join Date: Aug 2020
Posts: 2
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Sure, but the manual talks about it as if selling is the default/only way that the game works:
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#4 |
Apprentice
Join Date: Sep 2013
Location: virginia, usa
Posts: 89
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no selling changed to default since 4.0
__________________
He did the mash. He did the morgoth mash. The morgoth mash. It was an angband smash. |
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#5 | |
Scout
Join Date: Feb 2017
Location: Mumbai, India
Posts: 38
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More than two years later, I have this exact query.
Quote:
From the manual as per latest version: A blessed blade will increase your wisdom. If you are a priest, wielding a non-blessed sword or polearm causes a small penalty while attacking and may infuriate your god, decreasing the chances that she will accept your prayers: a blessed blade may be wielded without this penalty.FYI I don't see any changes in my Prayers failure rate chance. I echo this! |
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#6 | ||
Swordsman
Join Date: Aug 2019
Posts: 436
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Quote:
Quote:
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#7 |
Prophet
Join Date: Mar 2008
Posts: 2,800
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The way to test for plusses is to unwield your melee weapon, read the plusses for Melee and To-Hit on the 'C' screen, wield it and see how much they change. Presumably they will increase by 2 more than the listed values if your paladin wields a blessed weapon. E.g. a +4,+7 weapon should increase Melee + by 9 and To-hit + by 6.
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#8 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,857
Donated: $40
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Eddie--
Indeed, that is what happens. But not for hafted weapons. I had previously intended to propose a request to change squelch logic to merge the various weapon types. But that only holds if there's no hafted bonus to Paladins, or axe bonus to dwarves. |
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#9 | |
Scout
Join Date: Feb 2017
Location: Mumbai, India
Posts: 38
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Quote:
I see it. I see the +2 to hit. For reference, my character is a High Elf Paladin and I'm using Glamdring. So to clarify, that's the only bonus blessed weapons give and there's no such bonus for hafted blessed weapons. Thanks all of you for your replies. ![]() |
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#10 |
Swordsman
Join Date: Aug 2019
Posts: 436
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