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#1 |
Angband Devteam member
Join Date: Aug 2008
Location: Philadelphia, PA, USA
Age: 43
Posts: 1,517
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crazy 3.1 bug!
Check this out, folks:
... (Inventory) Burden 121.8lb (72% capacity). Command: a) 81 adamantite pieces worth of gold 0.0 lb b) 5 Rations of Food 4.0 lb c) 7 Flasks of oil 7.0 lb ... Somehow 81 gp ended up in my inventory! I can't drop, destroy, or do anything else with these things! At least they don't weigh anything ![]() I'm probably going to try to keep playing this character... sucks to lose an inventory slot though. Any creative ideas how to get rid of it? I will probably try a remove curse for the hell of it even though it's clearly a bug. |
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#2 |
Knight
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Yeah, and what the heck is "adamantite pieces worth of gold"? Shouldn't it be the other way around? I recall seeing THAT reported ages ago
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__________________
You read the scroll labeled NOBIMUS UPSCOTI... You are surrounded by a stasis field! The tengu tries to teleport, but fails! |
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#3 |
Prophet
Join Date: Mar 2008
Posts: 2,800
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The problem is probably in object1.c.
I'm looking at 309, hopefully the same. You could comment out the ignore gold part, recompile, drop the item, uncomment, recompile and go on. I don't think it is safe to comment it out long term since that might lead to future problems. bool item_tester_okay(const object_type *o_ptr) { /* Hack -- allow listing empty slots */ if (item_tester_full) return (TRUE); /* Require an item */ if (!o_ptr->k_idx) return (FALSE); /* Hack -- ignore "gold" */ if (o_ptr->tval == TV_GOLD) return (FALSE); |
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#4 | |
Angband Devteam member
Join Date: Aug 2008
Location: Philadelphia, PA, USA
Age: 43
Posts: 1,517
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Quote:
At this point the coins are on the floor and look like regular coins. I am definitely not going near them! Thanks again. |
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#5 |
Scout
Join Date: Oct 2007
Location: Estonia
Posts: 37
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Yeah, this bug has been on the tracker for more than three months, still not fixed in the official build.
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