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Old January 12, 2020, 19:23   #1
lea2501
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Magical attacks and some other attacks don't show damage dealed to monsters

Hi! lately I've noticed that many spells as mage or necromancer don't show the damage that they dealed to monsters, i have the "Show damage player deals to monsters" option set to "yes".

For example, if i shoot and arrow to a jelly, i see the message:
"Your Bolt (1d5) (+0,+0) hits the blue jelly (15)."

but if i fire a nether bolt as a necromancer the message don't show the dealed damage, showing only:
"The blue jelly quivers in pain."

I think the damage dealed is very useful and i like to have it, but why not for spells?
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Old January 12, 2020, 21:13   #2
Nick
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Spell damage is more difficult because spells often hit multiple monsters. That said, it should be possible - I will file it as a change to be made.
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Old January 12, 2020, 22:43   #3
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You just need to do the targeted monster. If none is targeted, don't bother with damage.
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Old January 12, 2020, 23:05   #4
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Quote:
Originally Posted by Nick View Post
Spell damage is more difficult because spells often hit multiple monsters. That said, it should be possible - I will file it as a change to be made.
Wow! i'll love to see the damage dealed to targeted monsters with my spells! thank you so so much!
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Old January 13, 2020, 01:09   #5
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Yeah, show_damage is half-baked, that's my fault It seemed like it would be difficult to make the damage display show up well in the messages. The alternative is something like Sil's combat terminal, which would show you a list of all the damage dealt, then it wouldn't have to be in the main message text.
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Old May 20, 2020, 01:26   #6
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OK, I think my optimism was unwarranted here. While this would be technically possible, it would require a largish amount of code and would result in either a lot of message spam ("5 uruks cry out in pain" becomes 5 individual messages with damage amounts) or only recording damage sometimes. Summary: I don't think this is worth it, for maintainer or players.
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Old May 20, 2020, 17:52   #7
Ingwe Ingweron
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Quote:
Originally Posted by Nick View Post
OK, I think my optimism was unwarranted here. While this would be technically possible, it would require a largish amount of code and would result in either a lot of message spam ("5 uruks cry out in pain" becomes 5 individual messages with damage amounts) or only recording damage sometimes. Summary: I don't think this is worth it, for maintainer or players.
Yes, that's what I remember of the conclusion you reached long-ago when you took on the gargantuan task of maintainer while we were play-testing the first new version.
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Old May 20, 2020, 21:35   #8
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What might be better is having multiple health bars (like PCB.) Say, for your current target and the next 2 most powerful monsters who are attacking you.
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Old May 20, 2020, 21:42   #9
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damage shown for spells

+1 for the suggestion of showing the damage dealt to the targeted monster

Like Lea i would welcome it a lot to see the damage done with spells.
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Old May 22, 2020, 00:23   #10
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Originally Posted by Pete Mack View Post
What might be better is having multiple health bars (like PCB.) Say, for your current target and the next 2 most powerful monsters who are attacking you.
I feel like this risks being confusing, especially if you are fighting e.g. a group of Dreads.
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