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#1 |
Hellband maintainer
Join Date: Jul 2007
Location: New York, the Big Apple
Age: 46
Posts: 367
Donated: $120
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Greetings & Salutations,
long time no see ![]() Since it's NaNoWriMo, I wanted to write a LitRPG story ( don't Google this if you value the little spare time you have left with *band ![]() For this, I need Wizard mode, and in my infinite wisdom, I made that a compile option. I now have a new machine (Windows, no more Macs for me), and for the life of me cannot compile. I tried makefile.org, makefile.sid, makefile.dos, it seems broken all over the place. If anyone could create a makefile that works on Win 10 with Cygwin or any other free compiler, I would be tremendously grateful. I will also then be able to fix/test some of the bugs that I have been finding in Hellband. Hellband latest source can be found here: http://hellband.net/downloads.html |
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#2 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,860
Donated: $40
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Makefile.win for angband is very flexible, though you will need to be careful with the .rc and .res file names. You will need a new makefile.src file.
For a mingw build use: MINGW=yes make -f Makefile.win |
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#3 |
Hellband maintainer
Join Date: Jul 2007
Location: New York, the Big Apple
Age: 46
Posts: 367
Donated: $120
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Thanks, checking that out now.
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* Are you ready for something else ? Hellband 0.8.8 is out! * |
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#4 |
Hellband maintainer
Join Date: Jul 2007
Location: New York, the Big Apple
Age: 46
Posts: 367
Donated: $120
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I never got to build a proper Windows build, which is sad.
But, it built within 10 minutes on Termux, which is great!!
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* Are you ready for something else ? Hellband 0.8.8 is out! * |
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#5 |
Knight
Join Date: Jan 2017
Posts: 963
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Hi just checked out your blog post.
You could almost play hellband online at one point on angband.live. But as far as I could tell you broke some directory handling stuff, specifically combining the treatment of the lib folder and the user folder, which would seem to make sense on a single user machine, but ruins the multi-user setup. If I specify user directories on a per-user basis it doesn't look for default .prf files in a common location the way all other *bands do. I also didn't appreciate your changing the spelling of color to colour in the internal variable names, despite being british myself. It made it more work to apply the colour patch. And they tease me over taking exception to certain British fairies being born in Whales. But long story short, you don't need to convert the whole thing to JS in order to play it in a browser. You just need to fix the .prf directory handling and the reference to large aquatic mammals and I'll add it to the site. |
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#6 | |
Hellband maintainer
Join Date: Jul 2007
Location: New York, the Big Apple
Age: 46
Posts: 367
Donated: $120
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Quote:
Hmmm, you give me too much credit ![]() I have absolutely no idea how to fix that, since it is in a mess of #DEFINE statements that I thought do allow for proper handling of .prf files. I would love to have Hellband on angband.live, so I will take some time looking in to that.
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* Are you ready for something else ? Hellband 0.8.8 is out! * |
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#7 | |
Hellband maintainer
Join Date: Jul 2007
Location: New York, the Big Apple
Age: 46
Posts: 367
Donated: $120
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I'm being that guy who responds to himself
![]() So! Hellband now will 1) Generate an ~/.angband/Hellband087/save folder 2) Load/save files in there For user pref files, should those be in ~/.angband/Hellband087/ ~/.angband/Hellband087/save ~/.angband/Hellband087/pref I would vote the last option, but that's not what OangbandU seems to do. Cheers, T. Quote:
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#8 |
Knight
Join Date: Jan 2017
Posts: 963
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The idea is that there's a command line option to specify the 'user' folder on starting the game, which is how .live works behind the scenes. By default most *bands will put this in ~/.angband/Hellband087/user. .live works a little differently but I'm familiar with how to solve that having hacked my way through it on more than a dozen other variants.
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