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#11 | |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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Quote:
Elf should have small penalty to STR and big bonus to DEX. Half-elf perhaps 0, +1, -1, +1, 0. Elf -1, +1, -1, +2, 0. Totaling +1 for both. |
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#12 |
Knight
Join Date: Sep 2013
Posts: 527
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Take out Half Elf and make Elves significantly different. As Derakon points out, they are just nerfed High Elves at the moment. Make them more stealthy, faster and weaker. They're renowned for their archery, so give them a to-hit bonus there. That might give people a reason to play them.
Instead of finding a way for the Half Elf to be a relevant race, perhaps replace it with a different, more challenging race? Yeek or Sprite? |
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#13 |
Veteran
Join Date: Apr 2009
Location: Pisa / DL0
Posts: 1,027
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With an eye to new players, I think that elves, half-elves and humans now violate the principle of least astonishment. People come from other games, such as D&D, where they are good choices for a beginner; there is a great amount of previous fantasy and gaming 'literature' that encourages them to play this race. It's natural to think "too many choices, do not want to read the documentation, I'll just play a human, that can't be wrong right?'. No one expects them to be a challenge option.
__________________
-- Dive fast, die young, leave a high-CHA corpse. |
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#14 |
Swordsman
Join Date: Jun 2012
Posts: 261
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lots of discussion about the races, little about the professions, to counteract. Warrior as most common winner surprised me a lot. I always thought there were very easy early on but annoying/ hard later on, when everyone else has gotten reasonably good with their spells. Rogue as least common winner was what I would have expected, to me they feel like Rangers without the extra shots bonus for bows. In 3.5. they got better item detection but that is more a convenience feature than a strength thing, so I think they could use some boosting.
On the principle of least astonishment, for a rogue-like I would expect humans to learn=level fastest but be mediocre at everything. Mages are hard early but powerful later on, easy beginner options are strong melee builds like HT warriors. So to me Angband works as expected. |
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#15 | |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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Quote:
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#16 |
Knight
Join Date: Apr 2007
Posts: 982
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I love playing rogues (five of my ten winners happen to be rogues, three are rangers, and two are paladins). I don't think they need any boosting.
Warriors are often suggested as an easy starting class for new players, that might explain why they are quite common. I agree on elf and half-elf, either they should be merged or get some specials to make them more interesting. |
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#17 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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I like the suggestion to remove Half-Elf and replace Elf with something more descriptive -- Wood Elf? I think that alone, without even making any stat changes, would go a long way to boosting their use, since they'd no longer look like the compromise choice between Human and High-Elf.
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#18 |
Swordsman
Join Date: Jun 2013
Posts: 428
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I think it might be nice to see the [wood] elves get a flavorful low-power bonus. They're very arguably the weakest race overall, so they might appreciate a dwarf-treasuresense style of feelgood buff.
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#19 |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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#20 |
Knight
Join Date: Apr 2007
Posts: 982
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I thought of something similar - sense life. There is even a low-level spell for that in Faangband, available to rangers.
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Tags |
analytics, angband, class, race, winner |
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