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#91 | |
Scout
Join Date: Jan 2013
Posts: 25
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Quote:
![]() I don't hate that it means something. But I don't think definitions are important enough to argue over. I much prefer discussing how mechanics affect the gameplay than how they affect how "roguelike" something is (with 80 different interpretations of what that even means). |
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#92 | |
Knight
Join Date: Jan 2013
Posts: 710
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Quote:
It is a shame that Darren saw only the first few floors and played them - I suspect - in a rather repetitive way (press arrow key until enemy is dead ![]() Last edited by taptap; September 10, 2013 at 18:47. |
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#93 | |
Scout
Join Date: Jan 2013
Posts: 25
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Quote:
Also I had fun with the game. I think many of my negative comments were a bit overstated. There are things I don't like, but they're vastly outnumbered by the things I like. I mean hell, this is the first *band game that's actually respectful to the lore! That's a giant mega plus to someone whose favourite book is the Silmarillion ![]() |
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#94 |
Knight
Join Date: Jan 2013
Posts: 710
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You can definitely play stealth / song / perception only, but initial attempts often die horribly when spotted by bats or other fast moving monsters.
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#95 |
Swordsman
Join Date: Jan 2012
Posts: 414
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Yes, the stealth game is certainly possible. Indeed the first winner after release was a pacifist!
I think the early game for pacifists may be slightly too luck-dependent, though. By the time you're a few hundred feet in you're much more in control of your destiny. |
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Tags |
roguelike radio, self-promotion in post 1, shameless, sil |
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