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#11 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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Hummerhorns. They're nasty; if you can't kill the original before it wakes up then you may well have to flee that part of the dungeon. Remember to close doors!
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#12 | |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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Quote:
The more blows you have the better in this case: if you have six blows and one blow is enough to kill monster, you just used 1/6 of a turn. Fleeing is a right decision there though. Out of control Hummerhorn infestation without confusion resistance is near impossible to clear without having some big gun from mage arsenal (banishments, destruction, staff of power). |
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#13 |
Rookie
Join Date: Sep 2009
Posts: 14
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Indeed.. I learned my lesson. Now I'm being sure to carry extra !CCW and ?PD / ?Teleportation. I also have a =Teleportation just in case I keep getting confused.
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All for one and one for a... oh forget you guys, MY Mace of Disruption! |
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#14 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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Better to carry a Staff of Teleportation than the ring; it's far more reliable, and unlike the scrolls works even if you're blind, confused, hallucinating, stunned, etc. (though your activation success rate will suffer).
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#15 |
Rookie
Join Date: Sep 2009
Posts: 14
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Alright, I'll keep it in mind. Currently, I haven't run into one, but I'll be sure to snag any I do. Not diving too deep, but I killed Golfimbul, got an Iron Helm of Telepathy, and found a Whip of Extra Attacks in a Vault on level 12.
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All for one and one for a... oh forget you guys, MY Mace of Disruption! |
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#16 |
Rookie
Join Date: Sep 2009
Posts: 14
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Also, I'm relying on a bow and arrows a lot, is that a good thing?
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All for one and one for a... oh forget you guys, MY Mace of Disruption! |
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#17 |
Swordsman
Join Date: Jun 2012
Posts: 371
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Nothing wrong with using a bow if that is your most effective attack. My Gnome Mage frequently smacked monsters upside the head with a melee weapon. Do what works.
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#18 |
Rookie
Join Date: Sep 2009
Posts: 14
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Alrighty, just checking. Still pretty new at getting back into this. It's a lot of fun though, and the community here seems to be really nice people.
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All for one and one for a... oh forget you guys, MY Mace of Disruption! |
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#19 | |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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Quote:
Having at least one ball spell in your arsenal is useful for not only killing things, but also choosing when and where to fight. With high-stealth char I'm currently playing (hobbit rogue) I sometimes have to deliberately wake things up just to make them come to me instead of risking getting surrounded by too many hard hitters in case they wake up while I'm killing them. Sometimes a bunch of orcs are blocking way for pack of hounds so that I can't kill those one by one, so I need to wake those orcs up just to clear path for those hounds (and to get to whatever loot they have behind them). In situations like that mildly damaging ball spell is enough. |
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#20 |
Rookie
Join Date: Sep 2009
Posts: 14
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Yeah, I've been using a few Wands of Stinking Cloud as well as Wonder. Don't quiiiiite have the stealth issue you do... but if only. Haha.
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All for one and one for a... oh forget you guys, MY Mace of Disruption! |
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Tags |
3.3.0, dwarf, vanilla, warrior |
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