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Old October 30, 2021, 17:04   #21
backwardsEric
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Join Date: Aug 2019
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Quote:
Originally Posted by lea2501 View Post
However, when i start the game with

Code:
./src/angband -uUser -mgcu -- -n1
it fails to start showing a message saying

Code:
Savefile does not exist. -more-
Any idea of where i need to create it?
The problem likely isn't with the savefile or the savefile directory but with getting stuck in an infinite loop in the random number generator (at least that's what happens when I follow your steps on a x86_64 system). Doing this (so compiling doesn't assume that long is a 32-bit type) for configuration seems to solve the infinite loop problem:

Code:
env CFLAGS=-DL64 ./configure --with-no-install
make clean
make
(the "make clean" step there is just to ensure that it's not using the previously compiled object files).
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Old November 7, 2021, 13:11   #22
lea2501
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Join Date: Dec 2019
Posts: 61
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Quote:
Originally Posted by backwardsEric View Post
The problem likely isn't with the savefile or the savefile directory but with getting stuck in an infinite loop in the random number generator (at least that's what happens when I follow your steps on a x86_64 system). Doing this (so compiling doesn't assume that long is a 32-bit type) for configuration seems to solve the infinite loop problem:

Code:
env CFLAGS=-DL64 ./configure --with-no-install
make clean
make
(the "make clean" step there is just to ensure that it's not using the previously compiled object files).
It worked! (but not with those commands)

what i did was the following:

I edited src/Makefile.std and uncommented these lines (129 and 130):
Code:
## Variation -- Only support "main-gcu.c" (not "main-x11.c")
##
CFLAGS = -Wall -O1 -pipe -g -D"USE_GCU" -DL64
LIBS = -lcurses -ltermcap
Then i run these commands:
Code:
$ export CFLAGS=-DL64
$ ./configure --with-no-install
$ make clean
$ make
and now it works! thank you all! i will try to play 2.9.3 and then check if i can compile even more ancient builds, just to take a look at them, my initial point was to play the angband version that frogcomposband, and in fact zangband derived!
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Old November 10, 2021, 19:41   #23
Gwarl
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Join Date: Jan 2017
Posts: 963
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I haven't read this thread but MITZE told me about it,

I have a repository here called 2.9.3L which is a modernisation of 2.9.3

https://github.com/OwenGHB/angband-293L/commits/master

the first commit will get the thing to compile, the other commits give various things like a curses display that can go larger than 80x24 and a 'show visible monsters' command, an experience indicator that can be toggled to show experience required to level up (not just total experience), customiseable subwindow layouts in curses, and some code for angband.live to get the character info on the home page.
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