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#1 |
Rookie
Join Date: Nov 2010
Posts: 3
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setting a base delay factor causes my game to crash in 3.1.1
has this been fixed?
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#3 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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I certainly haven't had any issues with delay factors...well, ever! You should try 3.1.2v2, which is the latest stable version (ignore the "beta" label). If you're still having trouble you should let us know what system you have.
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#4 |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
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I think this came up once before. Making a large change in the setting can make the game appear to 'hang'. Did it crash or just become non-responsive?
__________________
www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012. My banding life on Buzzkill's ladder. |
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#5 | |
Knight
Join Date: Sep 2010
Location: England
Posts: 958
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Quote:
(Also dangerous: the fact that it doesn't show you that you've set the delay to something stupidly huge unless you hit d to look at it again after you've already confirmed your setting.) |
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#6 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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That latter point is really annoying, especially since it used to tell you what the actual delay was, in milliseconds. The current system is completely opaque to new users. This doesn't help people find out that Angband has animations at all.
(The delay factor should also default to something nonzero; maybe 4ms) |
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Thread | Thread Starter | Forum | Replies | Last Post |
Setting traps | barna10 | Variants | 1 | August 16, 2010 11:16 |
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Setting... | Fendell Orcbane | AAR | 9 | May 22, 2010 06:17 |
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