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#1 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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Squelch money
There is definitely a point past which more money does not help you. Thing is, it's scattered all over the dungeon, and it emits an irresistible lure. We are clearly all wasting vital turns detouring to pick up pointless cash, which is having an unacceptable impact on our mean time to victory (MTTV). Clearly not having the option to squelch money was an oversight, which should be rectified as soon as possible with an emergency patch release.
More seriously, I'm mostly just curious how this will affect gameplay in the late game. Implementation-wise, I'd suggest adding a new category to the objects menu (from the ~ menus) that just has one item, "money". Squelched money can of course still be picked up even though the player doesn't see it. The only concern I see is that the setting would persist for new characters, who actually do want to be picking up every pile of coins they see. So you'd have to remember to unset the squelching. This is clearly not a big deal, but I think it'd be neat to add anyways. |
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#2 |
Prophet
Join Date: Mar 2008
Posts: 2,800
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Money squelching is available, at least in the nightlies, but it takes a few clicks since you have to squelch each money type individually. '=' 's' 'o'
Squelch should not persist from char to char. That is a dump options bug. |
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#3 |
Veteran
Join Date: Jun 2008
Location: Los Angeles
Posts: 1,069
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By the way, I *love* the squelch money feature. Kudos to who ever thought it up.
__________________
A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe A/FA W H- D c-- !f PV+++ s? d P++ M+ C- S+ I- !So B ac++ GHB? SQ? !RQ V F: |
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#4 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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I did!
I just wasn't first to think of it, clearly. Thanks for the heads-up, Eddie. |
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#5 |
Prophet
Join Date: Mar 2008
Posts: 2,800
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I first implemented this a *long* time ago, but for some reason it got removed when my first big set of changes was incorporated into 3.1. More recently, MarbleDice made a second push to get it incorporated.
If you happen to walk or run over money, you pick it up, but there is no disturb or message. I think you still pick up most money with a typical playstyle. |
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#6 |
Swordsman
Join Date: Feb 2010
Posts: 405
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But as noted, there definitely comes a point where money is meaningless. The advantage I can see...and I'll probably start doing this...is that there are times, especially fighting a pit or vault, when money obscures items underneath.
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#7 |
Veteran
Join Date: Jun 2008
Location: Los Angeles
Posts: 1,069
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Usually when I get to the point where I am finding and selling ego items, that's when I turn off money on the floor. Selling a Defender weapon for 20,000 gold kinda makes little piles of 100 gold seem worthless.
__________________
A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe A/FA W H- D c-- !f PV+++ s? d P++ M+ C- S+ I- !So B ac++ GHB? SQ? !RQ V F: |
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#8 |
Swordsman
Join Date: Nov 2008
Posts: 434
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This would probably save me a lot of turns and perhaps some characters since I try to pick up anything I see on the floor.
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#9 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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I generally figure that once I have at least 60k in the bank, my dives should stop being money-oriented. I'll still grab some stuff to sell when I run low on supplies, but until I reach that point I destroy everything that I won't use, to lengthen my dungeon stay. Sure I have low odds of being unable to buy a great item from the black market by setting my threshold so low, but in practice I find this is more fun.
So I'd generally start squelching money by around 1400' or so, depending on how many high-valued but useless egos I've found. |
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#10 |
Veteran
Join Date: Jun 2008
Location: Los Angeles
Posts: 1,069
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Buying stat potions from the Black Market is a nice way to accelerate the stat gain process with the new lower drop rates. Once I hit 180,000 gold I stop selling, because that's the price of a !Aug (which I found and bought just today on the BM).
__________________
A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe A/FA W H- D c-- !f PV+++ s? d P++ M+ C- S+ I- !So B ac++ GHB? SQ? !RQ V F: |
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